Death by Map

General discussion about the game.
Drasha
Posts: 83
Joined: Fri Sep 21, 2012 7:08 am

Death by Map

Post by Drasha »

Image

First time I have ever seen only one path from the start to the exit. Had a stealth ship with no shields so I tried to avoid the asteroids.
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Vind
Posts: 66
Joined: Tue Sep 18, 2012 9:57 am

Re: Death by Map

Post by Vind »

Yeah - tough map layout. Stealth ship have pretty good starting engines so powering FTL up takes little time - ou can still break through rebels and play on.The most probable path is shortest between beacons - in other words it was 99% chance south part of the map is isolated.
Drasha
Posts: 83
Joined: Fri Sep 21, 2012 7:08 am

Re: Death by Map

Post by Drasha »

First time I encountered a dead fork like that most of the maps forked and came together at the end. I figured I might be able to jump in time and skip back the way I came but the rebel ships were deap in the red and pounded me to hard I only managed to get to 60% charge before my engines where hit and then I swiftly died.
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Doom Lich
Posts: 26
Joined: Fri Sep 21, 2012 6:58 pm

Re: Death by Map

Post by Doom Lich »

And so a lesson has been learned. :)
I'd imagine now you'll do better at estimating distances.
Drasha
Posts: 83
Joined: Fri Sep 21, 2012 7:08 am

Re: Death by Map

Post by Drasha »

I really wish there was a better indicator of what your next jump/s connect you to. I have bet my life on it being just close enough on a number of occasions though this is the only time it has screwed me this badly.
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Scase
Posts: 6
Joined: Sun Sep 23, 2012 6:01 pm

Re: Death by Map

Post by Scase »

Drasha wrote:I really wish there was a better indicator of what your next jump/s connect you to. I have bet my life on it being just close enough on a number of occasions though this is the only time it has screwed me this badly.
Over time you learn how to gauge the distances better, if the game told you that you could go that way then where is the exploratory fun :D
Drasha
Posts: 83
Joined: Fri Sep 21, 2012 7:08 am

Re: Death by Map

Post by Drasha »

Fair enough
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Fredchuckdave
Posts: 32
Joined: Wed Sep 19, 2012 6:13 pm

Re: Death by Map

Post by Fredchuckdave »

It happens, though mostly just once in a while. At least you were playing a likely doomed ship regardless
ComboBreaker
Posts: 19
Joined: Mon Sep 24, 2012 9:05 pm

Re: Death by Map

Post by ComboBreaker »

I use a ruler to measure plausible distances.Like,I take out damn ruler and put it at my damn screen in real life.

For my screen max jump is 3,3 sm.You may laugh,but it saved me from a lot of dead ends.
Gorlom
Posts: 512
Joined: Thu Apr 26, 2012 2:06 am

Re: Death by Map

Post by Gorlom »

ComboBreaker wrote:I use a ruler to measure plausible distances.Like,I take out damn ruler and put it at my damn screen in real life.

For my screen max jump is 3,3 sm.You may laugh,but it saved me from a lot of dead ends.
what standard unit is that? :?
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