Yeah - tough map layout. Stealth ship have pretty good starting engines so powering FTL up takes little time - ou can still break through rebels and play on.The most probable path is shortest between beacons - in other words it was 99% chance south part of the map is isolated.
First time I encountered a dead fork like that most of the maps forked and came together at the end. I figured I might be able to jump in time and skip back the way I came but the rebel ships were deap in the red and pounded me to hard I only managed to get to 60% charge before my engines where hit and then I swiftly died.
send me a message with a link if you see spam and I will take care of it.
I really wish there was a better indicator of what your next jump/s connect you to. I have bet my life on it being just close enough on a number of occasions though this is the only time it has screwed me this badly.
send me a message with a link if you see spam and I will take care of it.
Drasha wrote:I really wish there was a better indicator of what your next jump/s connect you to. I have bet my life on it being just close enough on a number of occasions though this is the only time it has screwed me this badly.
Over time you learn how to gauge the distances better, if the game told you that you could go that way then where is the exploratory fun