*Ahem*
Hi. I'm a KS-based early accessee and I just wanted to say what a great game you've made. Just goes to show how a good idea, well executed, can replace millions of dollars of production value. It's even more encouraging to see that this idea was successfully recognized by the KS backers despite it coming from relative newcomers.
This game is so simple to play but, at the same time, has so many little details and variations that make it a real joy. So many times do we see air locks open and rooms get de-oxygenated in sci-fi shows and finally we get to do it in a game in a way that is relevant to the gameplay.
Finished my first playthrough last night on normal. Actually managed to reach the "last stand" but my fight against the flagship ended up being quite bi-polar. On the first encounter I defeated it easily with only 3 hull points lost. 51% dodge proved very useful. Expecting an easy victory against the "damaged" ship during the 2nd encounter I was in for a rude awakening as the drones tore me apart like a paper bag (both from inside and out) causing Stargazer to go out in a blaze of glory. Well, once more into the (hull) breach!
The only "thing" I noticed was that weapons stop recharging while the enemy ship is cloaked. While it's weird conceptually I assume it's a balance/gameplay thing rather than an oversight.
In any case I hope to see FTL expanded in the future though I would caution the devs to be extra careful when adding new stuff. Call it gamer's intuition but I feel FTL has a delicate balance that could be greatly upset by feature bloat as it's the kind of game where it's easy to get carried away dreaming about all sorts of "cool stuff" that could be added. Though I expect the devs don't need me to tell them that.
Keep on trekkin guys.

PS: Sorry about the horrible pun.