Target the FTL devs and fire all praisers!

General discussion about the game.
Post Reply
Jean-Luc
Posts: 8
Joined: Mon Sep 03, 2012 3:00 pm

Target the FTL devs and fire all praisers!

Post by Jean-Luc »

And a full spread of cookies straight in their mouths. :p

*Ahem*

Hi. I'm a KS-based early accessee and I just wanted to say what a great game you've made. Just goes to show how a good idea, well executed, can replace millions of dollars of production value. It's even more encouraging to see that this idea was successfully recognized by the KS backers despite it coming from relative newcomers.

This game is so simple to play but, at the same time, has so many little details and variations that make it a real joy. So many times do we see air locks open and rooms get de-oxygenated in sci-fi shows and finally we get to do it in a game in a way that is relevant to the gameplay.

Finished my first playthrough last night on normal. Actually managed to reach the "last stand" but my fight against the flagship ended up being quite bi-polar. On the first encounter I defeated it easily with only 3 hull points lost. 51% dodge proved very useful. Expecting an easy victory against the "damaged" ship during the 2nd encounter I was in for a rude awakening as the drones tore me apart like a paper bag (both from inside and out) causing Stargazer to go out in a blaze of glory. Well, once more into the (hull) breach!

The only "thing" I noticed was that weapons stop recharging while the enemy ship is cloaked. While it's weird conceptually I assume it's a balance/gameplay thing rather than an oversight.

In any case I hope to see FTL expanded in the future though I would caution the devs to be extra careful when adding new stuff. Call it gamer's intuition but I feel FTL has a delicate balance that could be greatly upset by feature bloat as it's the kind of game where it's easy to get carried away dreaming about all sorts of "cool stuff" that could be added. Though I expect the devs don't need me to tell them that.

Keep on trekkin guys. ;)

PS: Sorry about the horrible pun.
nanodeath
Posts: 3
Joined: Tue Sep 04, 2012 1:37 am

Re: Target the FTL devs and fire all praisers!

Post by nanodeath »

I'm in the same boat as Jean-Luc here (KS early access) and had the good fortune to make it to the Rebel Mothership in the first couple of rounds (not beating it, of course), and then not being able to make it again for another 10+ rounds :)

After coming away from Dark Souls, which I really did try to get into, I was just frustrating about dying all the time -- how can this leave me anything but angry and desperate? And then coincidentally the next game I play is FTL, in which of course I die a lot, but afterwards I come up with new ways to improve my strategy, e.g. missiles are actually important to take down high-shield enemies.

Ultimately I've been playing all day today and enjoying every minute, especially the ones where I'm reduced to a single mantis, a flaming wreckage, and rapidly dropping oxygen levels. Even if I end up dying in the next encounter.

Hope you two raise enough money to hire a couple more folks and making a beefy expansion pack or sequel!
icepick
Posts: 340
Joined: Fri Aug 10, 2012 11:18 pm

Re: Target the FTL devs and fire all praisers!

Post by icepick »

Diverting power from shields to praisers.

I just barely got in with the $10 kicker's group. Loving the game so far. It is nowhere near as easy as I'd assumed. I am terribad at keeping my crew alive, haha.

It's everything I hoped for. :D Keep doing your things, guys!
curithwin
Posts: 151
Joined: Sat May 05, 2012 12:42 pm

Re: Target the FTL devs and fire all praisers!

Post by curithwin »

I'm tending to agree with people I've played 6 or 7 games so far and the first time I got to Sector 8 and died as I was WAY under powered.

The YouTube Video people make it look SO easy. ;)

It is such an addictive game I was supposed to be doing house work and my own work today, but FTL kind off... you know... got it's mantis hooks into me.

I, too, would love to see more added into the game after release, even if it's micro-transaction DLC. This has to be one of the best space games out there for fun, and I do not mind dying too. It's a joy just to get some where and see new stuff and new beacon encounters. Mind I have YET too see my crew ALL come back from the Spider Planet...
icepick
Posts: 340
Joined: Fri Aug 10, 2012 11:18 pm

Re: Target the FTL devs and fire all praisers!

Post by icepick »

Ah the spider encounter. XD I have yet to lose anyone. Have been super lucky apparently, haha.
curithwin
Posts: 151
Joined: Sat May 05, 2012 12:42 pm

Re: Target the FTL devs and fire all praisers!

Post by curithwin »

icepick wrote:Ah the spider encounter. XD I have yet to lose anyone. Have been super lucky apparently, haha.
Right I'm ganna call my next captain Icepick then. ;)
Sledge Hammer
Posts: 3
Joined: Wed Sep 05, 2012 12:00 pm

Re: Target the FTL devs and fire all praisers!

Post by Sledge Hammer »

Im also one of the lucky people who just got access to FTL, and since then Im playing every free moment I can spend on my Laptop even though Im in vacation right now and supposed to do stuff with my family ;-)
This was my very first backed KS project and Im happy that the game does live up to my hype so far.
In my last session I reached Sector 8 on normal, but an ordinary rebel ship killed me slowly, I just couldnt get his shields down long enough to land some hits even though I had 2 mk 2 laser and the regular missiles as well as an anti-ship drone.
Also it didnt help that I lost my first mantis boarding crew to an automated vessel.
I thought it would be an easy prey and did not realize they have no need for oxygen in there. LOL
Anyway, looking forward to my next session tonight.

So Mathew and Justin, thanks for this gem of gaming, and keep up the good work!
I sincerely hope that you guys can sell this game enough to fund some future projects and make some living without eating Ramen every day ;)
Post Reply