Chrono Vortex wrote:How would that work? I mean, how would you structure the interactions between multiple players? It seems like it would require the removal of the pause button for starters, and then you would have to come up with a way for one ship to jump into a beacon while another ship is already there. I suppose jumping could be turned into something turn-based, where nobody jumps to the next beacon until everybody has chosen which beacon to jump to. This is all assuming multiplier entails multiple people having their own ships, is that what you intend to do? And if not, what are you planing to do?
I'm almost certainly going to disable the pause button. I saw someone mention an interesting idea in another thread: making the game pause for a constant time every X seconds. That might work if no pausing is too chaotic, while also being relatively simple to implement, and maintaining balance.
I haven't 100% decided how encounters will work. I was originally thinking that when jumping to a new location, if another player also jumped to that location within a certain amount of time, an encounter would happen. In order for that to work well, there would likely need to be many players on the server. My second idea is just making encounters happen when someone jumps to the location you are currently at, but that would be harder to implement.
The mod will definitely be multiple people with their own ships. I'm also thinking of having a factions system, so you could trade with allies. Battles will only be 1v1. From what I can tell, it would be stupidly difficult to get the FTL engine to do more than that.
*edit* also, for those that are interested, I've added a link to the source in my original post.