Well...Leezeebub wrote:Wait, so what is it you actually want to keep from THIS version of the game?
- the concept
- the graphic style
- the ship manage system
- combat mecanics with the addition that you can move to affect weapons and sensors range
it would need some change, like those I have proposed, to fit in a mmo.
well...maybe you're right, but this is the only game i have seen since now that permit you to manage the ship inside more than piloting it.it's just an idea for a space-exploration mmo
The "moving where you want" thing is just to bring you in range for attack.
Single player game are limited, when you finish it...it's finished, you can play again but it's still the same, the IA is still the same. A MMO where you play with and versus other players is unpredictable and you can keep playing forever...like ultima online.
Forgive the heresy, but Ultima Online is a bit like the MMO version of Diablo.if it were not for diablo 2 and 3 no one will play diablo now, but ultima is still played.
"sector-based" is just not realistic...if in the reality we'd have space ships we could go where we want, not limited by sector or something, where you jump in and find other spaceships just because this sector-based universe is discrete.
The univers is not discrete, you could jump where you want, and likely you will not find noone, becouse the universe is a vast and empty place.
Hull point's is just not realistic, if you keep shooting a wall point, you'll get a hole but the entire wall still standing. Only if you hole it in more points it may fall.
Both are focused on controlling the outside of the ship, you are the pilot and directly drive the ship, targeting and auto fire at enemy.Have you tried Star Trek Online, or EVE?
You can't manage the ship like in FTL.
In the game i describe you would be the commander and instruct your crew.