But the enemy IA is quite cardsharper (some times, enemies are too strong) and other times, boring (always the same attack pattern).
I'd like to play versus (or coop) with other players.
The turn-based moviment mechanic is great for the single player, but not suitable for a multiplayer game, so my idea is:
- adding a minimap on the right (see the image)
- the minimap is a tactical view (and maybe you can zoom in and out, like supreme commander if you played it : http://www.flickr.com/photos/jeffeatsle ... /lightbox/)
- you can click a point in the minimap so the ship start moving in that place.
- you can move using "sub light engine" (and go slow, in battle or moving within a solar system) or power up the Light fast drive and cover long distance in less time, you can also get a Warp drive and travel faster than light. (if you travel in FTL you can't use weapons and when you're out they should charge up)
- you can instruct your ship commander to follow another ship (maybe doing some disengage maneuver or following a free path you had painted on the minimap)
- the ship weapons have an engage range (maybe different for each weapon), same for the sensors.
- in the galaxy you can find IA controlled ship, you can farm for resources.
- you'll find also other players, and...fight ? or just talk, "this place is dangerous enough."
- maybe you can join a guild, like "Trade Federation", "United Federation of Planets", "pirates". This way the members of your guild should not attack you and others guilds members should think if they want to start a war... or you can stay as freelance.
(maybe you can ensure you ship and equipment and get a new one when the old one get destroyed, like in ultima online. You'll get a new ship, but the crew is dead...you must hire a new inexperienced one.

ps.
- i don't really like the "augmentetions" system, maybe they should have a room like all other systems.
- you should not always explode a ship, maybe you simply breach their hull, or permanently destroy support systems.
The ship should not have hit point, but just systems.
A system (engine, life support, shields, ...) should have individual hit points. When you shoot them you damage them, when they got partly damaged they're fragile and if you keep hit them more they lose hp, more hp they lose more they require to get repaired (exponentially), if the engine spare 1hp you'll need 5 minutes to get it back to work, and you can restore only 50% hps , if they lost all of them, the system become irreparable (if you survive you should buy a new one) and someone can also explode (like engines or heavy weapons) and deal damage to nearby sections.
(other systems like shields, piloting deck, life systems, ... can't explode, but just become unusable and irreparable)
This way, if you destroy the engine, but dont make it explode the ship is immobilized (and maybe lose power...). Now you can destroy the life support system and open some breach in some sections, this way the crew die...and you can aboard the defenseless and empty ship and collect some usefull resources instead of just scraps metal from complete destruction.
- when a ship get destroyed (explode) you should go and spend some time collecting scraps metal (if the ship exploded) or aboard it if you simply heavily damage it

or
Where the background itself is the galaxy map you can zoom in and out.
