Well, I'll fix this issue in the next release, today. Too bad about the burst laser though.....
[Ship Randomizer] The Randtrel v1.3.0
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rannl
- Posts: 334
- Joined: Sun Nov 25, 2012 11:13 pm
Re: The Rand[trel/orus/asio/wark/a Monster/prey/of War] v0.
Well, I'll fix this issue in the next release, today. Too bad about the burst laser though.....
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Russian Rockman
- Posts: 816
- Joined: Fri Jan 10, 2014 11:43 pm
Re: The Rand[trel/orus/asio/wark/a Monster/prey/of War] v0.
At least you could have some heavy missile or laser artilleries that fire only 3 shots and they can fire normally. But really it's not that big of an issue. I too was sad though when I found out you can fire more than 3 shots, because it looks so cool to see it shoot 5 times.rannl wrote:![]()
Well, I'll fix this issue in the next release, today. Too bad about the burst laser though.....
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rannl
- Posts: 334
- Joined: Sun Nov 25, 2012 11:13 pm
Re: The Rand[trel/orus/asio/wark/a Monster/prey/of War] v0.
As promised :
Released v0.12.1, with a fix to the multiple shot arti weapons, as suggested by RR and Sleepy.
Thanks to Biohazard063 for the bug report.
Released v0.12.1, with a fix to the multiple shot arti weapons, as suggested by RR and Sleepy.
Thanks to Biohazard063 for the bug report.
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sign1000
- Posts: 19
- Joined: Tue Jan 21, 2014 11:42 pm
Re: The Rand[trel/orus/asio/wark/a Monster/prey/of War] v0.
Just a thought; if you were to randomize the crystal/lanius ships, you could have a couple of layout options where one ship used a boarding combo of 2 lanius with a crystal lockout weapon, or another where you have a Lanius ship that uses firebombs and Lanius boarders (would make destroying enemy O2 very easy
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and so one!
and so one!
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Russian Rockman
- Posts: 816
- Joined: Fri Jan 10, 2014 11:43 pm
Re: The Rand[trel/orus/asio/wark/a Monster/prey/of War] v0.
If possible, you could have a Lanius ship with no oxygen, but then you would have to have some way to ensure that you started with 3-4 Lanius/AIs.
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rannl
- Posts: 334
- Joined: Sun Nov 25, 2012 11:13 pm
Re: The Rand[trel/orus/asio/wark/a Monster/prey/of War] v0.
I'm not sure about a lanius ship being equipped with a crystal lockdown bomb (being a crystal weapon) or a fire bomb (being a rock/slug weapon). It would make sense, however, to have lanius ships with boarding have a high breaching chance weapon (AP weapons, breach bombs, etc.), making a breach and board tactic available. So I'm guessing that'll be a configuration pool more compatible with the game lore.sign1000 wrote:Just a thought; if you were to randomize the crystal/lanius ships, you could have a couple of layout options where one ship used a boarding combo of 2 lanius with a crystal lockout weapon, or another where you have a Lanius ship that uses firebombs and Lanius boarders (would make destroying enemy O2 very easy)
and so one!
Yeah, that sort of configuration definatly crossed my mind. As you mentioned, just have to make sure that ships with a starting O2 system at false can buy it later at a shop.Russian Rockman wrote:If possible, you could have a Lanius ship with no oxygen, but then you would have to have some way to ensure that you started with 3-4 Lanius/AIs.
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Sky_line125
- Posts: 11
- Joined: Mon Jul 07, 2014 4:08 pm
Re: The Rand[trel/orus/asio/wark/a Monster/prey/of War] v0.
Randtrel - very cool mod, but if you can, please add type B and C random loadout.
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: The Rand[trel/orus/asio/wark/a Monster/prey/of War] v0.
What does this post even mean.Sky_line125 wrote:Randtrel - very cool mod, but if you can, please add type B and C random loadout.
B and C loadouts have been in the pool since, I dunno, forever?
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Sky_line125
- Posts: 11
- Joined: Mon Jul 07, 2014 4:08 pm
Re: The Rand[trel/orus/asio/wark/a Monster/prey/of War] v0.
Sorry, I don't very good know english.NarnKar wrote:What does this post even mean.
I mean add random loadout on B and C ship type
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rannl
- Posts: 334
- Joined: Sun Nov 25, 2012 11:13 pm
Re: The Rand[trel/orus/asio/wark/a Monster/prey/of War] v0.
Random loadouts will be added to the B/C slots in the future.
I'm still working on adding randomized versions of all the player ships.
In the meantime, any further comments/thoughts/ideas/requests will be more then welcome
I'm still working on adding randomized versions of all the player ships.
In the meantime, any further comments/thoughts/ideas/requests will be more then welcome