
Well, I'll fix this issue in the next release, today. Too bad about the burst laser though.....
At least you could have some heavy missile or laser artilleries that fire only 3 shots and they can fire normally. But really it's not that big of an issue. I too was sad though when I found out you can fire more than 3 shots, because it looks so cool to see it shoot 5 times.rannl wrote:![]()
Well, I'll fix this issue in the next release, today. Too bad about the burst laser though.....
I'm not sure about a lanius ship being equipped with a crystal lockdown bomb (being a crystal weapon) or a fire bomb (being a rock/slug weapon). It would make sense, however, to have lanius ships with boarding have a high breaching chance weapon (AP weapons, breach bombs, etc.), making a breach and board tactic available. So I'm guessing that'll be a configuration pool more compatible with the game lore.sign1000 wrote:Just a thought; if you were to randomize the crystal/lanius ships, you could have a couple of layout options where one ship used a boarding combo of 2 lanius with a crystal lockout weapon, or another where you have a Lanius ship that uses firebombs and Lanius boarders (would make destroying enemy O2 very easy)
and so one!
Yeah, that sort of configuration definatly crossed my mind. As you mentioned, just have to make sure that ships with a starting O2 system at false can buy it later at a shop.Russian Rockman wrote:If possible, you could have a Lanius ship with no oxygen, but then you would have to have some way to ensure that you started with 3-4 Lanius/AIs.
What does this post even mean.Sky_line125 wrote:Randtrel - very cool mod, but if you can, please add type B and C random loadout.
Sorry, I don't very good know english.NarnKar wrote:What does this post even mean.