[TC][WIP] FTL:Incursion

Discuss and distribute tools and methods for modding. Moderator - Grognak
User avatar
Kieve
Posts: 952
Joined: Tue Sep 18, 2012 2:21 pm

Re: [TC][WIP] FTL:Incursion

Post by Kieve »

Two updates in one month? What is this madness? :o
Image
Made significant progress on getting the Demiurge ready for combat. Slated to replace the Zoltan A.
Will begin without shields (except Z-shield), but with one defense drone of Incursor design. Offensive capabilities not yet determined (Likely attack drone + beam weapon)
English Narwhal
Posts: 402
Joined: Tue Dec 03, 2013 9:12 pm

Re: [TC][WIP] FTL:Incursion

Post by English Narwhal »

Kieve wrote:Two updates in one month? What is this madness? :o
Image
Made significant progress on getting the Demiurge ready for combat. Slated to replace the Zoltan A.
Will begin without shields (except Z-shield), but with one defense drone of Incursor design. Offensive capabilities not yet determined (Likely attack drone + beam weapon)
Madness?
THIS.
IS.
FTL!
Image
User avatar
R4V3-0N
Posts: 1291
Joined: Sun Oct 06, 2013 11:44 am

Re: [TC][WIP] FTL:Incursion

Post by R4V3-0N »

Oh my lord English you just cracked me up hard. :lol:

If I can +1, upvote that, or give you a cookie I would be spamming that button til it works by now.
R4V3-0N, a dreamer.
hilariouslijah
Posts: 30
Joined: Sun Mar 30, 2014 12:15 pm

Re: [TC][WIP] FTL:Incursion

Post by hilariouslijah »

I CANNOT WAIT until this is finished. Soooo awesome.
Image
Panlew
Posts: 12
Joined: Sun Apr 27, 2014 2:44 pm

Re: [TC][WIP] FTL:Incursion

Post by Panlew »

hilariouslijah wrote:I CANNOT WAIT until this is finished. Soooo awesome.
Have fun waiting 3 years.
User avatar
Kieve
Posts: 952
Joined: Tue Sep 18, 2012 2:21 pm

Re: [TC][WIP] FTL:Incursion

Post by Kieve »

Panlew wrote:
hilariouslijah wrote:I CANNOT WAIT until this is finished. Soooo awesome.
Have fun waiting 3 years.
Optimist. :P
Exedra
Posts: 8
Joined: Fri Jul 19, 2013 11:10 pm

Re: [TC][WIP] FTL:Incursion

Post by Exedra »

Kieve wrote:
Panlew wrote:
hilariouslijah wrote:I CANNOT WAIT until this is finished. Soooo awesome.
Have fun waiting 3 years.
Optimist. :P
Realist :P
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: [TC][WIP] FTL:Incursion

Post by dalolorn »

Kieve wrote:
Panlew wrote:
hilariouslijah wrote:I CANNOT WAIT until this is finished. Soooo awesome.
Have fun waiting 3 years.
Optimist. :P
Who let you out of the coding pens!? :evil:

Bad Kieve, bad Kieve! :P

On a more serious note, if 3 years is optimistic, I don't think I want to know what your definition of a pessimistic ETA is... :shock:
User avatar
Kieve
Posts: 952
Joined: Tue Sep 18, 2012 2:21 pm

Re: [TC][WIP] FTL:Incursion

Post by Kieve »

dalolorn wrote:On a more serious note, if 3 years is optimistic, I don't think I want to know what your definition of a pessimistic ETA is... :shock:
It was a joke. I was poking fun at how sarcastic Panlew's reply was.
Yes, Incursion will take a while and progress has been laughably slow, but when it is done, or at least in a condition to be released, hopefully it'll be worth it for the people waiting.

The only disappointment I have is that a lot of ideas I'd considered implementing (and in some cases downright game-changing), other modders thought of as well and beat me to the punch. By the time Incursion is done, there might not be a whole lot left that players haven't seen done elsewhere before. I guarantee you though, I still have a few surprises ;)
User avatar
R4V3-0N
Posts: 1291
Joined: Sun Oct 06, 2013 11:44 am

Re: [TC][WIP] FTL:Incursion

Post by R4V3-0N »

Kieve wrote:
dalolorn wrote:On a more serious note, if 3 years is optimistic, I don't think I want to know what your definition of a pessimistic ETA is... :shock:
It was a joke. I was poking fun at how sarcastic Panlew's reply was.
Yes, Incursion will take a while and progress has been laughably slow, but when it is done, or at least in a condition to be released, hopefully it'll be worth it for the people waiting.

The only disappointment I have is that a lot of ideas I'd considered implementing (and in some cases downright game-changing), other modders thought of as well and beat me to the punch. By the time Incursion is done, there might not be a whole lot left that players haven't seen done elsewhere before. I guarantee you though, I still have a few surprises ;)

I know the feeling....

me: "I will make a door room a cargo hold!"
Lemmonade: "Hey guys look at this new cargo ship I made!"


me: "I will go make a ship that is like a vanilla ship but is made of different ship parts!" (eg making a mantis cruiser 100% of rock parts to appropriate areas to make a fake mantis cruiser so to say)
someone: "Hey, I made a kestrel "Zoltan" cruiser guys!"

me: "I'm uh.... gonna make a satellite dish hacky thing?..."
sleeper: "I just made new weapons guys!"

me: "okay.... okay.... I will make a flak gun that will start fir-"
someone: "so I just experimented with AE and made this inferno gun!"


:oops: this is why I only released 2 ships so far, if my ideas didn't kept being creamed to the point that I deem my ships 'average' or nothing special, then I would have potentially made 20 ships so far, I already have 12 ships that I know off that is in perfect condition to be uploaded, all bugs gone, balanced, type A and B. etc....

But that is what I am excited for, someone trying to push the limits even further like you.
I also have an idea bubbeling in my head and all I need to do is wait for SL2 to be updated and tadda. Still debating.

But either way, even if your mod has nothing new at all, I bet the music alone and detail to the game you applied is more then enough to be epic.
R4V3-0N, a dreamer.
Post Reply