[Ship] Rebel Light Cruiser V1.0
- kartoFlane
 - Posts: 1488
 - Joined: Mon Jan 14, 2013 10:20 pm
 
Re: [Ship] Rebel Light Cruiser V1.0
Have you saved the image as 32-bit PNG?
			
			
									
						
							Superluminal2 - a ship editor for FTL
			
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				speedoflight
 - Posts: 660
 - Joined: Mon Feb 18, 2013 11:08 am
 
Re: [Ship] Rebel Light Cruiser V1.0
Image doesnt need to be 32bit, i have a lot of em in 8-bit depth, the problem could be that the reference sprite is wrong. When i use superluminal, the program adds a "_base" termination on the hull reference line in the blueprints,  so, if u didnt check that, maybe thats the problem.
			
			
									
						
										
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				JeffTheBoardingDrone
 - Posts: 37
 - Joined: Fri Feb 22, 2013 12:52 am
 
Re: [Ship] Rebel Light Cruiser V1.0
Actually, I resaved the image as 32bit and it worked fine.speedoflight wrote:Image doesnt need to be 32bit, i have a lot of em in 8-bit depth, the problem could be that the reference sprite is wrong. When i use superluminal, the program adds a "_base" termination on the hull reference line in the blueprints, so, if u didnt check that, maybe thats the problem.
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				JeffTheBoardingDrone
 - Posts: 37
 - Joined: Fri Feb 22, 2013 12:52 am
 
Re: [Ship] Rebel Light Cruiser V1.0

Compatibility issues. Digging into the .ftl files I found that they had same data file names. Could that be what is causing this, or is it going to be something deeper?

- kartoFlane
 - Posts: 1488
 - Joined: Mon Jan 14, 2013 10:20 pm
 
Re: [Ship] Rebel Light Cruiser V1.0
The shared filename is precisely the cause. Seems like you forgot to set the layout field while using Superluminal. Next time you create a ship, make sure to go to Properties, and in the first tab type a name for your layout in the layout field. This'll allow you to avoid such compatibiltiy issues.
			
			
									
						
							Superluminal2 - a ship editor for FTL
			
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				JeffTheBoardingDrone
 - Posts: 37
 - Joined: Fri Feb 22, 2013 12:52 am
 
Re: [Ship] Rebel Light Cruiser V1.0
Thanks! That is pretty much all my issues solved, so now it would just be developing the other ships.kartoFlane wrote:The shared filename is precisely the cause. Seems like you forgot to set the layout field while using Superluminal. Next time you create a ship, make sure to go to Properties, and in the first tab type a name for your layout in the layout field. This'll allow you to avoid such compatibiltiy issues.
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				Sovereighn2280
 - Posts: 65
 - Joined: Mon Oct 08, 2012 1:23 pm
 
Re: [Ship] Rebel Light Cruiser V1.0
I've run into an issue...   
 
When I installed and went to go look at the ship in my hangar, I got a white box with a yellow warning sign with a black outline and a black exclamation mark...

			
			
													When I installed and went to go look at the ship in my hangar, I got a white box with a yellow warning sign with a black outline and a black exclamation mark...

					Last edited by Sovereighn2280 on Sat Aug 31, 2013 5:46 pm, edited 1 time in total.
									
			
						
										
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				UltraMantis
 - Posts: 2125
 - Joined: Thu Sep 20, 2012 3:17 pm
 
Re: [Ship] Rebel Light Cruiser V1.0
If you're on Steam use the Synchronise cache option and reinstall the mod, but use Slipstream instead of GMM. If not:
- Uninstall FTL
- Delete completely the FTL folder, probably Program Files/FTL. (there will be some leftover files NOT created by the installer, and they dont get uninstalled automatically)
- Install FTL again. Get the latest version 1.03.3
(optional) - make a backup copy of the FTL/resource folder. If the mods crap out in the future, you can delete /resources and restore backups. Saves you the trouble of reinstalling.
- Install Slipstream and use it to patch the mod.
Slipstream is the succesor to GMM and is highly recommended.
Good luck.
			
			
									
						
							- Uninstall FTL
- Delete completely the FTL folder, probably Program Files/FTL. (there will be some leftover files NOT created by the installer, and they dont get uninstalled automatically)
- Install FTL again. Get the latest version 1.03.3
(optional) - make a backup copy of the FTL/resource folder. If the mods crap out in the future, you can delete /resources and restore backups. Saves you the trouble of reinstalling.
- Install Slipstream and use it to patch the mod.
Slipstream is the succesor to GMM and is highly recommended.
Good luck.
Report spam using the handy Report Button Mod.
			
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				dalolorn
 - Posts: 532
 - Joined: Sun Sep 23, 2012 8:06 am
 

