Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
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BaldingPuma
Posts: 2
Joined: Fri Oct 19, 2012 4:09 am

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by BaldingPuma »

Okay i'm new to all this modding stuff and trying to go through this whole thread did not go well but can someone help me figure out just how to run and install this mod manager on windows 7, probably really simple but im stumped
Whale Cancer
Posts: 272
Joined: Fri Sep 21, 2012 3:28 pm

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by Whale Cancer »

BaldingPuma wrote:Okay i'm new to all this modding stuff and trying to go through this whole thread did not go well but can someone help me figure out just how to run and install this mod manager on windows 7, probably really simple but im stumped
Extract into the same directory as FTL.

Done.

Edit: Oh, and put any mods in the 'mods' folder that is extract along with the mod manager.
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!
Dragnar Dragon-Blood
Posts: 5
Joined: Sat Oct 20, 2012 6:07 am

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by Dragnar Dragon-Blood »

ok i have installed this and i have the scrap mod that came with it and a star wars star destroyer mod but now my game wont run it will stop working before it even gets to the main menu. please help.
Whale Cancer
Posts: 272
Joined: Fri Sep 21, 2012 3:28 pm

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by Whale Cancer »

Dragnar Dragon-Blood wrote:ok i have installed this and i have the scrap mod that came with it and a star wars star destroyer mod but now my game wont run it will stop working before it even gets to the main menu. please help.
Ask the developer of the Star Wars destroyer mod, sounds like a faulty mod.
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!
Dragnar Dragon-Blood
Posts: 5
Joined: Sat Oct 20, 2012 6:07 am

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by Dragnar Dragon-Blood »

Whale Cancer wrote:
Dragnar Dragon-Blood wrote:ok i have installed this and i have the scrap mod that came with it and a star wars star destroyer mod but now my game wont run it will stop working before it even gets to the main menu. please help.
Ask the developer of the Star Wars destroyer mod, sounds like a faulty mod.
no ive seen people use it it works but i might have done something wrong and im looking for suggestions as to what i may have done
SicleFire
Posts: 2
Joined: Mon Oct 15, 2012 10:41 pm

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by SicleFire »

Okay I open the main.py and it come up with a text box and not any GUI. I believe I installed the mod tool right and I'm mac. Any help?
BaldingPuma
Posts: 2
Joined: Fri Oct 19, 2012 4:09 am

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by BaldingPuma »

Whale Cancer wrote:
BaldingPuma wrote:Okay i'm new to all this modding stuff and trying to go through this whole thread did not go well but can someone help me figure out just how to run and install this mod manager on windows 7, probably really simple but im stumped
Extract into the same directory as FTL.

Done.

Edit: Oh, and put any mods in the 'mods' folder that is extract along with the mod manager.
Ok but then i try to run the mod manager and all i get is a blank black screen
melajo2021
Posts: 3
Joined: Sun Oct 21, 2012 12:18 am

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by melajo2021 »

Help.Every time i start modman.exe i select my mods and then modman.exe starts to unpack it can install the mod i have but then when it gets to the second mod its say permission denied.Does anyone know how to fix it.
Last edited by melajo2021 on Sun Oct 21, 2012 7:42 pm, edited 1 time in total.
SGR_Zonemaster
Posts: 4
Joined: Sat Oct 13, 2012 11:15 am

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by SGR_Zonemaster »

um for me modman.exe is a virus (backdoor)

can i have a direct or one that is not infected!
Zorael
Posts: 4
Joined: Wed Oct 17, 2012 1:23 am

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by Zorael »

Tried on linux and ran into some obstacles. Distro was Kubuntu 12.10 amd64, python reported version 2.7.3.

First, main.py:407 looks for realpath[:realpath.rindex("\\")].

Code: Select all

Traceback (most recent call last):
  File "main.py", line 407, in <module>
    dir_root = realpath[:realpath.rindex("\\")]
ValueError: substring not found
I think it might be better to use os.path.dirname() here instead. Slicing by index of '\\' sounds like it would only work in Windows...? (Has anyone gotten it to work in linux, or OSX for that matter?)

Second, the linux instructions are very confusing;
To install the mod manager itself, unzip all of the files in the archive and move them into the folder:
Windows: in which FTLGame.exe resides.
Mac OS X: in which FTL_README.html resides.
Linux: in which FTL resides.
Image

The FTL tarballs extract into a directory called FTL, which in turn has a shell script in it also named FTL. This script moves into the subdirectory data and runs *another* shell script also called FTL. That one checks what architecture is in use, then navigates into either amd64/bin or x86/bin, and finally the real FTL executable binary (one of the two). So there's a lot of FTLs.

src/readme.txt is even less helpful! :3
Mac and Linux users, copy all of these files to the correct directory. After that, just run main.py and you should be set.
(It turns out you want them in: FTL/data/)
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