Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
-
- Posts: 2
- Joined: Fri Oct 19, 2012 4:09 am
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Okay i'm new to all this modding stuff and trying to go through this whole thread did not go well but can someone help me figure out just how to run and install this mod manager on windows 7, probably really simple but im stumped
-
- Posts: 272
- Joined: Fri Sep 21, 2012 3:28 pm
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Extract into the same directory as FTL.BaldingPuma wrote:Okay i'm new to all this modding stuff and trying to go through this whole thread did not go well but can someone help me figure out just how to run and install this mod manager on windows 7, probably really simple but im stumped
Done.
Edit: Oh, and put any mods in the 'mods' folder that is extract along with the mod manager.
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!
-
- Posts: 5
- Joined: Sat Oct 20, 2012 6:07 am
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
ok i have installed this and i have the scrap mod that came with it and a star wars star destroyer mod but now my game wont run it will stop working before it even gets to the main menu. please help.
-
- Posts: 272
- Joined: Fri Sep 21, 2012 3:28 pm
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Ask the developer of the Star Wars destroyer mod, sounds like a faulty mod.Dragnar Dragon-Blood wrote:ok i have installed this and i have the scrap mod that came with it and a star wars star destroyer mod but now my game wont run it will stop working before it even gets to the main menu. please help.
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!
-
- Posts: 5
- Joined: Sat Oct 20, 2012 6:07 am
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
no ive seen people use it it works but i might have done something wrong and im looking for suggestions as to what i may have doneWhale Cancer wrote:Ask the developer of the Star Wars destroyer mod, sounds like a faulty mod.Dragnar Dragon-Blood wrote:ok i have installed this and i have the scrap mod that came with it and a star wars star destroyer mod but now my game wont run it will stop working before it even gets to the main menu. please help.
-
- Posts: 2
- Joined: Mon Oct 15, 2012 10:41 pm
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Okay I open the main.py and it come up with a text box and not any GUI. I believe I installed the mod tool right and I'm mac. Any help?
-
- Posts: 2
- Joined: Fri Oct 19, 2012 4:09 am
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Ok but then i try to run the mod manager and all i get is a blank black screenWhale Cancer wrote:Extract into the same directory as FTL.BaldingPuma wrote:Okay i'm new to all this modding stuff and trying to go through this whole thread did not go well but can someone help me figure out just how to run and install this mod manager on windows 7, probably really simple but im stumped
Done.
Edit: Oh, and put any mods in the 'mods' folder that is extract along with the mod manager.
-
- Posts: 3
- Joined: Sun Oct 21, 2012 12:18 am
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Help.Every time i start modman.exe i select my mods and then modman.exe starts to unpack it can install the mod i have but then when it gets to the second mod its say permission denied.Does anyone know how to fix it.
Last edited by melajo2021 on Sun Oct 21, 2012 7:42 pm, edited 1 time in total.
-
- Posts: 4
- Joined: Sat Oct 13, 2012 11:15 am
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
um for me modman.exe is a virus (backdoor)
can i have a direct or one that is not infected!
can i have a direct or one that is not infected!
-
- Posts: 4
- Joined: Wed Oct 17, 2012 1:23 am
Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)
Tried on linux and ran into some obstacles. Distro was Kubuntu 12.10 amd64, python reported version 2.7.3.
First, main.py:407 looks for realpath[:realpath.rindex("\\")].
I think it might be better to use os.path.dirname() here instead. Slicing by index of '\\' sounds like it would only work in Windows...? (Has anyone gotten it to work in linux, or OSX for that matter?)
Second, the linux instructions are very confusing;
The FTL tarballs extract into a directory called FTL, which in turn has a shell script in it also named FTL. This script moves into the subdirectory data and runs *another* shell script also called FTL. That one checks what architecture is in use, then navigates into either amd64/bin or x86/bin, and finally the real FTL executable binary (one of the two). So there's a lot of FTLs.
src/readme.txt is even less helpful! :3
First, main.py:407 looks for realpath[:realpath.rindex("\\")].
Code: Select all
Traceback (most recent call last):
File "main.py", line 407, in <module>
dir_root = realpath[:realpath.rindex("\\")]
ValueError: substring not found
Second, the linux instructions are very confusing;
To install the mod manager itself, unzip all of the files in the archive and move them into the folder:
Windows: in which FTLGame.exe resides.
Mac OS X: in which FTL_README.html resides.
Linux: in which FTL resides.

The FTL tarballs extract into a directory called FTL, which in turn has a shell script in it also named FTL. This script moves into the subdirectory data and runs *another* shell script also called FTL. That one checks what architecture is in use, then navigates into either amd64/bin or x86/bin, and finally the real FTL executable binary (one of the two). So there's a lot of FTLs.
src/readme.txt is even less helpful! :3
(It turns out you want them in: FTL/data/)Mac and Linux users, copy all of these files to the correct directory. After that, just run main.py and you should be set.