[OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 5.5.1 Stars and Stripes

Distribute and discuss mods that are functional. Moderator - Grognak
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JerC
Posts: 37
Joined: Mon Nov 14, 2016 7:21 pm

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 5.3.1 Order and Chaos

Post by JerC »

Mority wrote:Great mod! I really enjoy playing it!

Idea: Wouldn't it be cool if the Vanilla ships would unlock from your unmodded profile. Meaning that if you unlocked some ships in vanilla ftl they would be unlocked in FTL multiverse as well. I suppose you would need to change hyperspace for that to work though...
Multiverse also uses its own save data, so it wouldn't retrieve the data from your base FTL profile either way.
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Darquies
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Joined: Mon Jan 01, 2024 6:24 pm

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 5.3.1 Order and Chaos

Post by Darquies »

Greetings

Pretty Nice mod you all made

done like 3 or 4 run-throughs and die each time, which makes sense as I couldn't finish Vanilla FTL without mods and a disable fleet mechanic.

Does this mod have a disable fleet mechanic, or do you know of a mod that is compatible with this mod with the disable fleet mechanic?
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TheMultiverseTeam
Posts: 216
Joined: Thu Nov 28, 2019 7:41 pm

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 5.4.1 Orchids Revamped

Post by TheMultiverseTeam »

5.4 is finally here - we're looking forward to hear about your experience with it!
Darquies wrote:Greetings

Pretty Nice mod you all made

done like 3 or 4 run-throughs and die each time, which makes sense as I couldn't finish Vanilla FTL without mods and a disable fleet mechanic.

Does this mod have a disable fleet mechanic, or do you know of a mod that is compatible with this mod with the disable fleet mechanic?
You can use the in-game console, and type this command: EVENT FLEET_SLOW
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Night_Thastus
Posts: 1
Joined: Sun Apr 28, 2024 2:34 pm

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 5.4.5 Orchids Revamped

Post by Night_Thastus »

I just ran the 5.4.1 installer on a fresh install of FTL from Steam. I get a "MinGW Runtime Assertion" error at startup. How do I fix it?
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BrenTenkage
Posts: 1157
Joined: Tue Nov 06, 2012 4:48 pm

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 5.4.6 Orchids Revamped

Post by BrenTenkage »

Hmm I might have to do a letsplay on this...feeling nostalgic...and this might feel like a whole new game
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
GoodtimerJ
Posts: 3
Joined: Sun Oct 17, 2021 12:29 am

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 5.5.1 Stars and Stripes

Post by GoodtimerJ »

Way back in October of 2021, I made an account just to ask how you thought progress was coming along! You told me that it wouldn't be finished for a while, and that I should hop right into playing.

As it turns out I'm pretty patient, and have failed to play it until now. It's been about a year since your last post on this forum, which signals to me that you and your team have found new projects to work on.

I'm taking it as a sign that Multiverse is as complete as it's gonna be. I've now got a new (but familiar) game to show my brother. Thank you for all your work!
GoodtimerJ
Posts: 3
Joined: Sun Oct 17, 2021 12:29 am

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 5.5.1 Stars and Stripes

Post by GoodtimerJ »

Wait I did like the most basic research and learned that a new update just dropped?! Like!? This week!?

A shadow drop of this update is crazy to me. Where should I go to follow updates?
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