After 2000 hours vanilla and about 500 in ftl insurrection i was looking for a new mod. I never really liked captains edition so im so thankful your mod is there.
Just played three games so far but from what i see i highly recommend this mod, don´t know where to start, i think im already in love with.
So two questions: I normally always play on hard and have about 15% winrate among all of the ships, i dont tryhard and often try to make funny builds work which can end the game pretty quickly on hard. So to explore the mod a little bit i started the three games i played on normal, i want to focus on exploring and not on playing the perfect strat.
So for my questions, how do you think the difficulty is compared to the vanilla game? I easily won two games with above 200 scrap i dont know where to spend

The third run was also easy but ended because of the bug which is mentioned from grimranger. I was in a zoltan monk nebula section (lol) and it hasn´t an exit beacon. From what i see in other nebulas the exit beacon is not marked there but i always was finding it. This time i jumped to all the beacons on the right side and didn´t find it, i also had the augment with advanced FTL navigation inside so i jumped back and forth between the different beacons until the fleet catched up, still was surviving four more rounds but like i said, the exit beacon didn´t showed up. I also had the map explored with the long ranged scanners which shows all encounters/shops but still there was no exit. I see that you mentioned above that this is a problem with the hyperspace mod. It´s not a big of a deal, just wanted you to know. I just downloaded all of the files for hyperspace + multiverse today so im on the actual version.
So the second question, is there a place where i can support your work? Sth like patreon/kickstarter (lol) and so on?
Edit: Sorry for my rough english, im foreign
