I know the game just came out, but I am curious if there are any plans for sequels, DLC, etc, for this game or the platform in which it runs?
I consider myself an avid and knowledgeable/experienced gamer (I even work as a game programmer for a living), but I must say that FTL has been the best $8.99 I've ever spent on any game that I can think of in my time. I have slowly been losing interest in gaming due to the lack of interesting or worth while titles out there. Once in a blue moon a game will grab my attention quite well but FTL is very much the little game that destroyed all of my highest expectations and has led me to believe that the industry as a whole still has something to give. To the creators, I salute you. This is a job very well done.
The reason for my interest, however, is because there are only three things I can think of off of the top of my head for a sequel (or DLC?) that'd hugely improve the game (in my opinion), apart from adding new ships, the ability to build custom layouts, etc.
Here are the three ideas I have in mind. I am just presenting them as my ideas, not something I am saying should be added to the game. This game, as it sits, is easily in my top 3 games of all time.
1) 2 vs 2 (or higher) battles. I really love how the 1 vs 1 works in this game, but I would very much like to see a 2 vs 2, 3 vs 3, etc down the line in a sequel or DLC. I would think that, unless the game was flawlessly designed in an object oriented approach, such a change would require a great deal of re-write in order to make such a thing possible, but seeing as how I have not designed the game, I won't even try to make any bold claims like that

But indeed, I would like to see the ability to target components on multiple ships (and have multiple ships able to do the same on me as well). That would add some interesting elements and strategic changes to the game, and also open us up for...
2) Multiplayer Co-Op. Again, another thing that may require a bit of re-write, but as I played through FTL several times, I thought of how cool it would be if two of my other gaming friends were right there beside me for it. I have never coded any element of a multiplayer game in my life so I have little experience in how much of a change that'd entail to a single player game, but I have been tasked with making huge changes to games before that were never designed for said change and I do think, as a programmer, anything is possible. Time and energy are a programmer's most valuable assets

3) More/Improved Ship Classes. For the size of the game, and the fact that it was built from the ground up by two people (if my research serves me correctly), this game is incredible in what it offers. However, one thing did bug me slightly. Most of the enemies you encounter are fighter class ships, and your class is supposedly a cruiser. Based on the size of the fighters I would say that a frigate class is more appropriate for the player ships, but that's only a minor nitpick. If the above things I mentioned were something worth considering, then, I think it'd be really cool to explore the idea of not only unlocking new ships, but also unlocking new classes. Work your way up from a frigate (or maybe even a fighter) to destroyer classes, cruisers, and eventually to dreadnaughts would be pretty neat. I think the bigger ships would certainly see some issues with the need for re-write in some of the game logic, as I am sure they would have multiple weapon systems, shield systems, engines, etc. But hey, I am just thinking aloud here

Again, I want to thank the creators for making such an amazing and inspirational game. I know this is one I won't be putting down anytime soon


In any case, thanks for taking the time to read my annoyingly long post. I look forward to any and all replies
