Future Plans for FTL Platform?

General discussion about the game.
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Varwulf
Posts: 6
Joined: Tue Sep 18, 2012 10:05 pm

Future Plans for FTL Platform?

Post by Varwulf »

Greetings, everyone.

I know the game just came out, but I am curious if there are any plans for sequels, DLC, etc, for this game or the platform in which it runs?

I consider myself an avid and knowledgeable/experienced gamer (I even work as a game programmer for a living), but I must say that FTL has been the best $8.99 I've ever spent on any game that I can think of in my time. I have slowly been losing interest in gaming due to the lack of interesting or worth while titles out there. Once in a blue moon a game will grab my attention quite well but FTL is very much the little game that destroyed all of my highest expectations and has led me to believe that the industry as a whole still has something to give. To the creators, I salute you. This is a job very well done.

The reason for my interest, however, is because there are only three things I can think of off of the top of my head for a sequel (or DLC?) that'd hugely improve the game (in my opinion), apart from adding new ships, the ability to build custom layouts, etc.

Here are the three ideas I have in mind. I am just presenting them as my ideas, not something I am saying should be added to the game. This game, as it sits, is easily in my top 3 games of all time.

1) 2 vs 2 (or higher) battles. I really love how the 1 vs 1 works in this game, but I would very much like to see a 2 vs 2, 3 vs 3, etc down the line in a sequel or DLC. I would think that, unless the game was flawlessly designed in an object oriented approach, such a change would require a great deal of re-write in order to make such a thing possible, but seeing as how I have not designed the game, I won't even try to make any bold claims like that :)

But indeed, I would like to see the ability to target components on multiple ships (and have multiple ships able to do the same on me as well). That would add some interesting elements and strategic changes to the game, and also open us up for...

2) Multiplayer Co-Op. Again, another thing that may require a bit of re-write, but as I played through FTL several times, I thought of how cool it would be if two of my other gaming friends were right there beside me for it. I have never coded any element of a multiplayer game in my life so I have little experience in how much of a change that'd entail to a single player game, but I have been tasked with making huge changes to games before that were never designed for said change and I do think, as a programmer, anything is possible. Time and energy are a programmer's most valuable assets :) Again, this is just something I think would really amplify the game experience in the future.

3) More/Improved Ship Classes. For the size of the game, and the fact that it was built from the ground up by two people (if my research serves me correctly), this game is incredible in what it offers. However, one thing did bug me slightly. Most of the enemies you encounter are fighter class ships, and your class is supposedly a cruiser. Based on the size of the fighters I would say that a frigate class is more appropriate for the player ships, but that's only a minor nitpick. If the above things I mentioned were something worth considering, then, I think it'd be really cool to explore the idea of not only unlocking new ships, but also unlocking new classes. Work your way up from a frigate (or maybe even a fighter) to destroyer classes, cruisers, and eventually to dreadnaughts would be pretty neat. I think the bigger ships would certainly see some issues with the need for re-write in some of the game logic, as I am sure they would have multiple weapon systems, shield systems, engines, etc. But hey, I am just thinking aloud here :)

Again, I want to thank the creators for making such an amazing and inspirational game. I know this is one I won't be putting down anytime soon :) And if I can figure out your data encryption I might just tweak some things for my own enjoyment down the road ;)

In any case, thanks for taking the time to read my annoyingly long post. I look forward to any and all replies :)
Last edited by Varwulf on Tue Sep 18, 2012 10:34 pm, edited 1 time in total.
Tamren
Posts: 54
Joined: Mon Sep 17, 2012 3:22 am

Re: Future Plans for FTL Platform?

Post by Tamren »

After I beat the end boss for the first time. (and what an experience that was!) I sat back in my chair and spent a couple minutes imagining all the places where FTL could go from here. Alternate scenarios like hunting down a pirate king. Leading an expedition into unknown space and protecting a group of scientists on your ship. A military campaign Fed vs Rebel, holding the line so that a certain ship can reach safety with vital information...

Hell they could even have an "endless" universe to explore or have the player start in a dinky little ship and work their way to fame and fortune Privateer style. The framework is there! They can build almost anything on these foundations, and I hope they do. I would gladly pay money for more FTL.
Varwulf
Posts: 6
Joined: Tue Sep 18, 2012 10:05 pm

Re: Future Plans for FTL Platform?

Post by Varwulf »

The endless universe idea I REALLY like. It would require quite a bit of re-write I would imagine. I too would pour more money into this franchise for any and all additions :D

I already bought the game for myself, bought the OST, and bought it for 3 other friends because I like it that much. I am very impressed with it and want to share it with everyone I know might have an interest in it. I would be like a kid in a candy store if I could get my hands on the source code, haha!

In any case, I am in full agreement with you there. I would support any additions of this nature.
Varwulf
Posts: 6
Joined: Tue Sep 18, 2012 10:05 pm

Re: Future Plans for FTL Platform?

Post by Varwulf »

Surely the two of us are not the only ones with opinions on this? :)

Bump.
Tzymische
Posts: 2
Joined: Thu Sep 20, 2012 1:14 pm

Re: Future Plans for FTL Platform?

Post by Tzymische »

Surely not.

But what else to add?

Its all true - if creators could convert it into FTL Elite or FTL Frontier or FTL Privateer - if it was up to me - they could easily start charging monthly subscription :)
Hypnotic Geese
Posts: 4
Joined: Tue Sep 18, 2012 6:49 am

Re: Future Plans for FTL Platform?

Post by Hypnotic Geese »

Tamren wrote:The framework is there! They can build almost anything on these foundations, and I hope they do. I would gladly pay money for more FTL.
If they released DLC with a large campaign (or even a cluster of varied scenarios) I would buy it in a heartbeat.
Frosth
Posts: 2
Joined: Thu Sep 20, 2012 6:43 pm

Re: Future Plans for FTL Platform?

Post by Frosth »

You guys aren't the only ones wondering about that.

I've just spent 43 wonderful hours playing this game (according to steam)
I just beat the boss for the second time (once in easy, and once in normal) and searched the internet to see if the future plans for the game were already public.

I'd love to see the ideas of the OP being implemented.
Here are some of my own, building upon this thread. Day dreaming :D

1) I could easily see the scenario we've got now as the intro to a war pushing back the rebel fleet to sector 1.
With battles with friendly ships against several enemies. Being a "hero" after defeating the flagship would allow us to give minimal commands to our allies. (target / disable system , board this ship)

2) I'd like to see ship explosions lasting a bit longer in multi ship scenarios.
To give a bigger emphasis on the teleporters: Evacuate the crew of a blowing up ship, send in some of your drones to help fix/man systems, etc.

3) Saving a crew would increase the relation with their captain, similar to the relationship with the lords of M&B.

Anyway, I still have to unlock all the ships and bring them to victory. So much potential!

Congratz to the devs.
Varwulf
Posts: 6
Joined: Tue Sep 18, 2012 10:05 pm

Re: Future Plans for FTL Platform?

Post by Varwulf »

Man, that #2 idea of yours is one that I particularly enjoyed. I would think (again, expanding on the ideas already mentioned), smaller ships would have a 'default' shorter time before complete destruction than bigger ships. Adding to that, it'd be cool to see that 'default time' reduced the more the ship continues to take hits.

That way, if in a multi-ship engaging, one of the many strategies would be: Should I ignore the ship that is no longer a direct threat and focus on the remaining enemies--or do I really want to take out that guy's pesky elite mantis crew members trying to make an escape?

The opportunities would be endless :D I like your ideas.
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