FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Sleeper Service
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Re: FTL Captain's Edition 1.298b/Inf 1.28/EL 1.298
Weapon lists are universal, unfortunately.
- mr_easy_money
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Re: FTL Captain's Edition 1.298/Inf 1.28/EL 1.298
mr_easy_money wrote:Sleeper Service wrote:CE Update 1.298
- Added enemy version of the Ares Missile
I don't see any indication of this in the files... at least when I searched for 'BA_MISSILES_4', 'Ares Missile', its description or tooltip.
Sleeper Service wrote:CE Update 1.298b
- Added enemy version of the Ares Missile, for real now
I looked into the Endless Loot for CE Infinite 1.298 addon and it doesn't seem to be there... overwriting the autoblueprints standard_weapons list and such along with no endless loot versions of it
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also, why does Endless Loot overwrite things like augments, crew, and even the original weapons? as I pointed out before this was hazardous as some things in CE like crystal vengeance being stackable didn't happen in EL. also did that get fixed in EL?

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- Sleeper Service
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Re: FTL Captain's Edition 1.298b/Inf 1.28/EL 1.298
Yeah _ENEMY Ares would again require rebuilding the mod file and re-generating the mod.
The EL tool takes and modifies files a s a whole, so the vanilla stuff is still going to be there. I'll look into crystal vengeance again, but I think that was fixed. (?)
The EL tool takes and modifies files a s a whole, so the vanilla stuff is still going to be there. I'll look into crystal vengeance again, but I think that was fixed. (?)
- mr_easy_money
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Re: FTL Captain's Edition 1.298b/Inf 1.28/EL 1.298
Sleeper Service wrote:Yeah _ENEMY Ares would again require rebuilding the mod file and re-generating the mod.
couldn't you just go in and copy all the ones for the (player) Ares Missile, write the name with "_ENEMY" at the end, add 1 power, and set the rarity to 0?
if that's too much of a hassle, then at least change the autoBlueprints.xml.append "STANDARD_WEAPONS" list to use BA_MISSILES_4_ENEMY instead of BA_MISSILES_4 because that is what happened in this recent CE update.
if that's not too much of a hassle, then you'd also have to add the enemy version's variants (i.e. add _ENEMY to the end of all of them)

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- Sleeper Service
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Re: FTL Captain's Edition 1.298b/Inf 1.28/EL 1.298
Yeah but that would still require changing about 50 blueprints and then making sure that all those lists use the correct missiles. EL stuff isn't even intended to be in enemies hand to begin with,
Ah ok I missed that one, will get fixed (does only matter for non AE users I think?)mr_easy_money wrote:if that's too much of a hassle, then at least change the autoBlueprints.xml.append "STANDARD_WEAPONS" list to use BA_MISSILES_4_ENEMY instead of BA_MISSILES_4 because that is what happened in this recent CE update.
- mr_easy_money
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Re: FTL Captain's Edition 1.298b/Inf 1.28/EL 1.298
Sleeper Service wrote:Ah ok I missed that one, will get fixed (does only matter for non AE users I think?)
oh I see. are the lists enemies use in AE located in dlcBlueprintsOverwrite.xml then?
Sleeper Service wrote:Yeah but that would still require changing about 50 blueprints and then making sure that all those lists use the correct missiles.
I'm not entirely sure what you're getting at here. it would be a copy+paste matter of BA_MISSILES_4 to BA_MISSILES_4_ENEMY in enemy lists and in the blueprints.
I see what you mean by hassle though since I assume there is some variation in the rarity tag and definitely for power with faulty, optimized, etc. prefixes. I see what you mean there,
Sleeper Service wrote:EL stuff isn't even intended to be in enemies hand to begin with
that's a good point. it would be extra work for little benefit. I guess I could do it myself as an extra addon or whatever.

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Re: FTL Captain's Edition 1.298b/Inf 1.28/EL 1.298
Long time fan, first time poster!
I was playing Captain's Edition on the Engi A ship and doing fairly well, but I had 2 hull integrity left as I entered Sector 7. I encountered a Lanius group who asked to deconstruct a portion of my hull. Because I had a Lanius crew member, I clicked the blue option to "Negotiate a better deal." The next event offered me three choices, the least of which was to take 3 damage, with no way to back out or decline. So... I was forced to kill myself. Can this be tweaked?
I was playing Captain's Edition on the Engi A ship and doing fairly well, but I had 2 hull integrity left as I entered Sector 7. I encountered a Lanius group who asked to deconstruct a portion of my hull. Because I had a Lanius crew member, I clicked the blue option to "Negotiate a better deal." The next event offered me three choices, the least of which was to take 3 damage, with no way to back out or decline. So... I was forced to kill myself. Can this be tweaked?

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Re: FTL Captain's Edition 1.298b/Inf 1.28/EL 1.298
I ran into this spelling bug on my last run using the latest version. "You have no use them"


- mr_easy_money
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Re: FTL Captain's Edition 1.298b/Inf 1.28/EL 1.298
Chronosplit wrote:I ran into this spelling bug on my last run using the latest version. "You have no use them"
there are still quite a number of spelling/grammar errors, but it's gotten better. currently, spellchecking is handled as such:
Sleeper Service wrote:You can also support CE by participating in our collective effort to spellcheck the mod texts. That is done through a public git repository.
I figured the only way to really check for spelling/grammar is to literally go through all of it, which is a big task considering how gigantic CE is, but necessary, which is what I'm currently in the process of doing... more or less

I'd hazard the guess that there are still people who point that out as "another one of those reasons not to play CE", which is stupid since the main creator isn't even a native speaker.
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semi-related, the "serve drones" augment in EL is named only as "serves".

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Re: FTL Captain's Edition 1.298b/Inf 1.28/EL 1.298
So I crashed 2 times on the same beacon, as soon as I pressed the event option. It was in the Contested Deep Space sector, from CE Infinite, at the "confined space" event.
Picture of crash: http://i.imgur.com/Z7HkDQm.png
Picture of my equipment: http://i.imgur.com/7Zpmj8n.png
Picture of the sector: http://i.imgur.com/8tNuegI.png
Mod List:
Expanded Enemy Window 1.2.ftl
Better Planets and Backgrounds_v1.3.1.ftl
CE Resource Pack 1.298.ftl
FTL Captains Edition 1.298b.ftl
CE BPaB Compatibility Patch 1.0.ftl
CE Infinite Addon 1.28.ftl
EL Texture Pack 1.27.ftl
CE Endless Loot Addon for CE Infinite 1.298.ftl
CE Non-EL Enemy Loadouts Addon 1.26.ftl
Here's the Continue file: https://dl.dropboxusercontent.com/u/215 ... 20file.sav . The beacon that crashes is right above the current position.
Picture of crash: http://i.imgur.com/Z7HkDQm.png
Picture of my equipment: http://i.imgur.com/7Zpmj8n.png
Picture of the sector: http://i.imgur.com/8tNuegI.png
Mod List:
Expanded Enemy Window 1.2.ftl
Better Planets and Backgrounds_v1.3.1.ftl
CE Resource Pack 1.298.ftl
FTL Captains Edition 1.298b.ftl
CE BPaB Compatibility Patch 1.0.ftl
CE Infinite Addon 1.28.ftl
EL Texture Pack 1.27.ftl
CE Endless Loot Addon for CE Infinite 1.298.ftl
CE Non-EL Enemy Loadouts Addon 1.26.ftl
Here's the Continue file: https://dl.dropboxusercontent.com/u/215 ... 20file.sav . The beacon that crashes is right above the current position.