FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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mr_easy_money
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby mr_easy_money » Wed Feb 01, 2017 9:16 pm

A Hologram wrote:I've got the mod manager but i don't know how to download the mod what do i do?

go to the "================ Download Links ================" header and you'll find the download links there. the first two download links are the base files you need for CE. after that there are optional add-ons like CE Infinite, Endless Loot, Additional Music, reverting some changes like crew portraits back to vanilla, etc.

once you've downloaded them, place them in the mods folder of the mod manager
toobigspoon
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby toobigspoon » Sat Feb 04, 2017 9:53 pm

I'm having a bit of trouble running Captain's Edition with the latest patches. I last played in 2015 with 1.28 and several other cosmetic mods, but now the latest versions of everything, the game crashes on the loading screen with the C++ runtime error, regardless of my profile status, as I have tried with my old profile and with an entirely new one. I can run the game with just Captain's Edition and the Resource Pack (nothing else), but the game crashes when I reach the first beacon and attempting to continue that save results in a crash without even entering the game. Does anyone have any ideas as to what may be causing this and how to fix it?
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stylesrj
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby stylesrj » Sun Feb 05, 2017 9:36 pm

Have you tried removing FTL from your computer and reinstalling it?
The game might have some problems or lingering files (a bad backup, etc) that might be causing compatibility issues.
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mr_easy_money
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby mr_easy_money » Mon Feb 06, 2017 11:39 am

another case of some incorrect Endless Loot prefix.

this time it's the Overcharged prefix for ion weapons:

Image

as you can see, the amount of ion damage is 5 instead of 4 (base heavy ion II is 3 ion damage, so +1 should be 4)

so then I checked in the code/source:

Code: Select all

<Mod name="OVERCHARGED">
   <Predicates exclude="PULSE,LOWCHARGE,UNSTABLE">
      <Predicate tag="type" equals="LASER,MISSILES,BOMB"/>
      <Predicate tag="rarity" greater="0"/>
      <Predicate tag="shots" lower="3"/>
      <Predicate tag="power" lower="4"/>
      <Predicate tag="ion" greater="1"/>
   </Predicates>
   <Updates>
      <Update tag="title" prefix="Overcharged "/>
      <Update tag="short" prefix="OV "/>
      <Update tag="desc" postfix=" Overcharged: ion damage +1; power cost +1"/>
      <Update tag="tooltip" postfix=" Overcharged: ion damage +1; power cost +1"/>
      <Update tag="ion" add="+2" insert="0"/>
      <Update tag="power" add="+1" insert="0"/>
      <Update tag="cost" mul="1.4"/>
      <Update tag="weaponArt" postfix="_ht_steel_bright"/>
      <Update tag="image" postfix="_high"/>
   </Updates>
</Mod>

and, as you can see, it says in the description ion damage increases by 1, but the ion update tag is +2.

I would think it should only be 1, but then again I can't be sure. so which one is it then?
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Sleeper Service
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby Sleeper Service » Mon Feb 06, 2017 12:29 pm

Yeah that was meant to be +2. Will get fixed,
Suu
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby Suu » Tue Feb 07, 2017 10:42 am

Where can I contact rannl? They've been offline for a while on the forums, here.
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mr_easy_money
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby mr_easy_money » Tue Feb 07, 2017 12:40 pm

I've always wondered why the Ares Missile is even a thing in this mod. When compared side by side with the Hull Missile Mark II,
(Ares Missile)
2 power, 20 second charge, 4 damage with a 30% chance to start a fire, a 20% chance to cause a breach, and a 3 second stun.
Costs 60 scrap, and has level 3 rarity.
(Hull Missile Mark II)
2 power, 17 second charge, 2 damage/ 4 damage to systemless rooms with a 10% chance to start a fire, a 30% chance to cause a breach, and a 4 second stun.
Costs 75 scrap, and has level 3 rarity.

It seems to be better than the Hull Missile Mark II in almost every way (almost, as it has a slightly shorter stun by 1 second and 10% less chance to cause a breach). It's cheaper, does 4 damage regardless of room, same power req, better chance to start a fire.

It also seems like it fits between the Hermes and the Breach, as it's got about the same stats as the Hermes, except it's 6 seconds slower, but has the damage output of the Breach, but doesn't have the very likely breach aspect and is slightly faster. The one thing here is that both the Hermes and the Breach are 3 power, whereas the Ares is 2.

It feels like it's 2 power to make it somewhat appealing to be used by the player, but more and more it feels like an easy way for enemies to fit in a powerful damage dealer into a weapons setup and punish the player.

I'd love to know everyone's thoughts on this (not just the creator of this mod, sleeper) to get a better idea of how people feel about this, as there are people in this dwindling mod community of ours that have clocked many more hours into Captain's Edition than I.
UncleFester
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby UncleFester » Fri Feb 10, 2017 12:08 am

EL Texture Pack 1.27 causes C++ Runtime Error when you launch FTL.

FTL 1.5.13

Load order:

CE Resource Pack 1.295
FTL Captains Edition 1.297
CE Additional Music Addon 1.292
CE Infinite Addon 1.28
CE Additional Music Infinite Compatibility Patch 1.0
- EL Texture Pack 1.27
CE Endless Loot Addon for CE Infinity 1.297
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stylesrj
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby stylesrj » Fri Feb 10, 2017 12:35 am

Fester, if there are issues with the mod, can you please use the Troubleshooting section before posting your issue? Because it already has the answer.

Troubleshooting, which is in the very first post wrote:Game crashes/freezes after or during the loading screen when having the Endless Loot Addon installed:
Your FTL does not have access to enough memory in order to cache all the images EL adds. The solution is to allocate more memory to FTL. You can do this in various ways depending on your OS and personall preferences. Some ways might involve using third party software. Use a search engine to find out how to allocate more memory to FTL and EL might work. If that is too much trouble consider not using EL.
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mr_easy_money
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby mr_easy_money » Sat Feb 11, 2017 3:42 am

Gidoza wrote:This is why I was making a mod of the mod, because there's stuff like this in -many- places throughout the mod.

I would try that, but in your post there isn't much in the way of the details really. I know you said the changelog got mixed around and you lost track combined with little interest in the mod, but you haven't really specified even major/notable changes, so I'm not sure if I want to go into it if you've cut out some events.

Still though, I guess I am sort of interested in doing something similar, because the Ares Missile doesn't seem to have much good about it as I pointed out. I could just rebalance it -- I'm not sure if removing it is the right thing to do. I don't have quite enough experience with CE as it stands nor would I create something like that unless I had other things I have problems with.