FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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elijahdb
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby elijahdb » Mon Jan 23, 2017 1:21 am

Those are impressive splices, dude!
I've created Type C Hulls for the enemy Mantis, Slug, Rock, and Zoltan ships, and anyone can use these for a mod.
Check out the details here.
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Sleeper Service
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby Sleeper Service » Mon Jan 23, 2017 2:58 pm

Hi Dalas, sweet ships and stations! Unfortunately I don't really have the time an resources right now to integrate them properly. Also Federation ships are somewhat less needed since they don't appear all that often apparts from when in pirate hands. Stuff like the refinery might need their own events as well. If you absolutely want to integrate these you could consider making a stand alone expansion mod though.
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stylesrj
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby stylesrj » Mon Jan 23, 2017 11:01 pm

The Refinery could turn up in the Last Stand at Repair Stations or even replace the Fuel Depots that offer 6 fuel for 12 Scrap instead of using a station model. They do come in other colours according to what Dallas has said
The Federation Base obviously could be at the spot where the Federation Base is before the Flagship arrives.

I think the issue would then be creating the ship layouts and integrating everything together... as to me it looks like a replacement job rather than adding new events.
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Sleeper Service
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby Sleeper Service » Tue Jan 24, 2017 12:19 am

Yeah, but those instances wouldn’t really put them to shine, IMO they should appear in more event with more possible interactions. But then I'd need to create Infinite Loot versions of them and for that I need to rework the prefix file and... yo did I mention that I want to pre-release a stand alone game thing in February? So yeah, no time really... sorry. :(

But hey, I made you a crappy free game to console you all. :D
Dalas120
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby Dalas120 » Wed Jan 25, 2017 12:20 am

Thanks for taking the time to respond!

I completely understand how busy you are, and thanks for the suggestion about making a stand-alone mod to add them into the game. I haven't done much with event modding, but I'll look into it and see what I can do!

Good luck with Hyperspace Admirals - I'll definitely be getting it once it comes out.
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mr_easy_money
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Re: FTL Captain's Edition 1.296/Inf 1.28/EL 1.295

Postby mr_easy_money » Wed Jan 25, 2017 1:13 am

Dalas120 wrote:I haven't done much with event modding, but I'll look into it and see what I can do!

mr_easy_money wrote:here is a tutorial detailing event structure by CaptainShooby (how to make your own events): https://docs.google.com/document/pub?id ... mzX32GB-Dw
events structure via ftlwiki.com (syntax of events file structure and various things you can do): http://ftlwiki.com/wiki/Events_file_structure
...
also important to note is that if there is a tag like <ship load="REBEL_RIGGER" hostile="true {or false}"/> the victory/escape rewards and texts are located in events_ships.xml. (fancy brackets are my notes)

Dalas120 wrote:Good luck with Hyperspace Admirals - I'll definitely be getting it once it comes out.

I'm so hyped for it too dude. gotta wait until after summer this year, but hey, it'll probably be worth the wait. I hope there will be modding support for things like adding races, etc. like we all wish for FTL but will probably never happen.
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Sleeper Service
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby Sleeper Service » Sun Jan 29, 2017 2:03 pm

Hyperspace Admirals is currently suspended, since we lack time and money. I actually wrote about that on the blog a while ago. We currently try to secure funding in order to hire a full time dev. So Admirals will happen 2018 at the earliest, but modding was and will be one of our main priorities.

But I have also been working on a side project that I plan to launch on Itch.io refinery in February. I'll let you know when its out. ;)
Fulminis
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby Fulminis » Wed Feb 01, 2017 4:24 am

EL is a pain... it takes a eternity to load and when it loads it shows black squares all over the buttons and do tons of lag.. my pc is a potato but i don't really think that's the problem since i have enough ram to handle all of that.
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stylesrj
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby stylesrj » Wed Feb 01, 2017 6:13 am

Your PC might be able to handle it but thanks to how FTL works and stuff... the game can't handle it.
Mine crashes.
A Hologram
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby A Hologram » Wed Feb 01, 2017 8:12 pm

I've got the mod manager but i don't know how to download the mod what do i do?