bamalf wrote:All changes I wrote in comments near 1.22 tags, including img stuff
this wasn't necessary, just let me know that some of the weapons were changed, so that I can just replace the entire weapons folder. adding on to that, is there anything else changed in the img folder other than weapons?
I'd like to note that there were some weapons (and some events, still in the process of going through them) I found because certain parts of them were changed, but I didn't even know they were there to begin with

(that is, I didn't even put them in because I didn't know they were there, as they weren't specified as a change in v1.21, for example the hal prototype)
also, thank you for showing me
http://www.ftlarsenalwiki.com is a website that exists. google translate lets you translate an entire site. sure, you can't fiddle around with the text, but this will be helpful nonetheless.
last thing is that there is a problem with "HEAVY_MINIGUN" that was never fixed. This weapon is the Heavy Chain Vulcan laser. let's see:
Code: Select all
<weaponBlueprint name="HEAVY_MINIGUN"> <!-- shouldn't this be 2 damage instead of 2 shots?? flagged -->
<type>LASER</type>
<title>Heavy Chain Vulcan</title>
<short>H. Vulcan</short>
<tip>tip_chain_vulkan</tip>
<desc>This modification of the chain vulcan deals extra crew damage.</desc>
<tooltip>Время перезарядки сокращается с каждым выстрелом.</tooltip>
<persDamage>1</persDamage>
<damage>1</damage>
<shots>2</shots>
<sp>0</sp>
<fireChance>1</fireChance>
<breachChance>0</breachChance>
<cooldown>13</cooldown>
<power>4</power>
<cost>125</cost><!--originally 95-->
<bp>2</bp>
<rarity>5</rarity>
<image>laser_minigun_brust</image> <!-- 1.22 --> <!-- changed .png -->
<boost>
<type>cooldown</type>
<amount>2</amount>
<count>5</count>
</boost>
<launchSounds>
<sound>laser_minigun</sound>
</launchSounds>
<hitShipSounds>
<sound>hitHull2</sound>
<sound>hitHull3</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>laser_minigun</weaponArt>
<iconImage>laser_chain</iconImage>
</weaponBlueprint>
something looks a
little off... huh what's this?
Code: Select all
<damage>1</damage>
<shots>2</shots>
how come the
Vulcan fires
2 shots instead of doing double damage?
so, like I said, I'll try to push an update soon. note that this update will not be a translation update, but a content update. there will ofc be various grammar fixes and possible translation of some events, but that is not the main goal of this update
on a side note, ending in .rawappend vs .rawclobber seems to mess up the cyrillic font
EDIT: another side note. have the DLC ships been updated recently?
a different side note. I have yet to dig into the Arsenal+ Infinite mod, as I have never actually known what's in that mod (as in what gets changed). another thing for the to-do list
EDIT 2: Is the Lilith missile launcher supposed to have a guaranteed stun? I think there's an error there were instead of a 1 second stun there should be a stun chance of 1