[MOD] [GMM] Shark Mods
Posted: Sun Nov 11, 2012 8:00 pm
This will be the official thread of my mods. No discussions will be held here. If you have any comment, please leave it in the other "Shark Wars" thread which should be moved to Mod Development; that one will be used as an impromptu devblog. Or PM me, whatever.
Download Artillery patch
Download Superskills
Download Shark Wars
Download Artillery patch
Code: Select all
Changes:
- artillery goes to level 5
- artillery can be bought with rarity 5
- changes to ships:
engi B - changed drones to 4, weapons to 4, added artillery capability, +1 crystal crew, changed one REPAIR to BATTLE, added SCRAP_ARM
mantis A - added artillery capability, swapped medbay with oxygen, +1crew
stealth B - added artillery lvl2, weapon preigniters aug, +3power
rock A - added artillery capability
crystal B - added art capability, +5hp +1crew, +3 drone slots, starts with drone, removed weapons, changed medbay to 6
Code: Select all
Changes:
- teleporter now to level 4 (5 sec cooldown)
- cloaking now to level 8 (40 sec cloak)
- artillery now to level 5 (10 sec cooldown)
- shields now to level 10 (5 bars)
- weapons now to level 10 (10 power)
- drones now to level 10 (10 power)
Code: Select all
Changes:
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*** KNOWN BUGS *
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- Cloaking timer doesn't show up after level 4. It works however although the UI doesn't show it properly.
- Artillery level 5 says "cloaking 25 sec" instead "cooldown 10 sec", because it works. The UI shows it properly.
- There are no descriptions for skills above level 8, but they work.
- If you encounter Artillery in a store, if the skill is empty you cannot buy it with that ship.
- Teleporter level 4 says "20 sec cooldown" instead of "5 second cooldown". It seems kinda instantenaeous so it worked better than expected.
/*********************
** Patches to crew: **
*********************/
- allowed to buy slugs with rarity 4
- allowed to buy crystals with rarity 6
for reference, zoltans are rarity 5
/******************************
** Patches to augmentations: **
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- allowed to buy ENERGY_SHIELD
- allowed to buy NANO_MEDBAY
- allowed to buy DRONE_SPEED
- allowed to buy SYSTEM_CASING
- trying out experimental augmentations
/*****************************
** Patches to ship systems: **
*****************************/
- teleporter now to level 4 (5 sec cooldown)
- cloaking now to level 8 (40 sec cloak)
- artillery now to level 5 (10 sec cooldown)
- shields now to level 10 (5 bars)
- weapons now to level 10 (10 power)
- drones now to level 10 (10 power)
/******************************
** Patches to default ships: **
******************************/
engi A - changed starting weapons
engi B - changed drones to 4, weapons to 4, added artillery capability, +1 crystal crew, changed one REPAIR to BATTLE
mantis A - added artillery capability, swapped medbay with oxygen, +1crew
stealth B - added artillery lvl2, weapon preigniters aug, +3power
rock A - added artillery capability
crystal B - added art capability, +5hp +1crew, +3 drone slots, starts with drone, removed weapons, changed medbay to 6
/***********************
** Added Custom ships **
***********************/
fed B - deathstar
kestel B - imperial stardestroyer
rock B - phlegeton
/**************************************
** New weapons for ships and drones! **
**************************************/
/*********************
** Drone blueprints **
*********************/
- reactivated COMBAT_ION, COMBAT_MISSILE
- added COMBAT_ION_2, COMBAT_MISSILE_2, COMBAT_MISSILE_B, COMBAT_MISSILE_F
added many buffed copies with _SQUAD suffix and alternate gfx
COMBAT_1_SQUAD
COMBAT_2_SQUAD
COMBAT_ION_SQUAD
COMBAT_ION_2_SQUAD
COMBAT_HEAVY_ION_SQUAD
COMBAT_BEAM_SQUAD
SHIP_REPAIR_SQUAD
DEFENSE_1_SQUAD
DEFENSE_2_SQUAD
- added DEFENSE_ROCK