Download Artillery patch
Code: Select all
Changes:
- artillery goes to level 5
- artillery can be bought with rarity 5
- changes to ships:
engi B - changed drones to 4, weapons to 4, added artillery capability, +1 crystal crew, changed one REPAIR to BATTLE, added SCRAP_ARM
mantis A - added artillery capability, swapped medbay with oxygen, +1crew
stealth B - added artillery lvl2, weapon preigniters aug, +3power
rock A - added artillery capability
crystal B - added art capability, +5hp +1crew, +3 drone slots, starts with drone, removed weapons, changed medbay to 6
Code: Select all
Changes:
- teleporter now to level 4 (5 sec cooldown)
- cloaking now to level 8 (40 sec cloak)
- artillery now to level 5 (10 sec cooldown)
- shields now to level 10 (5 bars)
- weapons now to level 10 (10 power)
- drones now to level 10 (10 power)
Code: Select all
Changes:
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*** KNOWN BUGS *
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- Cloaking timer doesn't show up after level 4. It works however although the UI doesn't show it properly.
- Artillery level 5 says "cloaking 25 sec" instead "cooldown 10 sec", because it works. The UI shows it properly.
- There are no descriptions for skills above level 8, but they work.
- If you encounter Artillery in a store, if the skill is empty you cannot buy it with that ship.
- Teleporter level 4 says "20 sec cooldown" instead of "5 second cooldown". It seems kinda instantenaeous so it worked better than expected.
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** Patches to crew: **
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- allowed to buy slugs with rarity 4
- allowed to buy crystals with rarity 6
for reference, zoltans are rarity 5
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** Patches to augmentations: **
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- allowed to buy ENERGY_SHIELD
- allowed to buy NANO_MEDBAY
- allowed to buy DRONE_SPEED
- allowed to buy SYSTEM_CASING
- trying out experimental augmentations
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** Patches to ship systems: **
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- teleporter now to level 4 (5 sec cooldown)
- cloaking now to level 8 (40 sec cloak)
- artillery now to level 5 (10 sec cooldown)
- shields now to level 10 (5 bars)
- weapons now to level 10 (10 power)
- drones now to level 10 (10 power)
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** Patches to default ships: **
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engi A - changed starting weapons
engi B - changed drones to 4, weapons to 4, added artillery capability, +1 crystal crew, changed one REPAIR to BATTLE
mantis A - added artillery capability, swapped medbay with oxygen, +1crew
stealth B - added artillery lvl2, weapon preigniters aug, +3power
rock A - added artillery capability
crystal B - added art capability, +5hp +1crew, +3 drone slots, starts with drone, removed weapons, changed medbay to 6
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** Added Custom ships **
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fed B - deathstar
kestel B - imperial stardestroyer
rock B - phlegeton
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** New weapons for ships and drones! **
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** Drone blueprints **
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- reactivated COMBAT_ION, COMBAT_MISSILE
- added COMBAT_ION_2, COMBAT_MISSILE_2, COMBAT_MISSILE_B, COMBAT_MISSILE_F
added many buffed copies with _SQUAD suffix and alternate gfx
COMBAT_1_SQUAD
COMBAT_2_SQUAD
COMBAT_ION_SQUAD
COMBAT_ION_2_SQUAD
COMBAT_HEAVY_ION_SQUAD
COMBAT_BEAM_SQUAD
SHIP_REPAIR_SQUAD
DEFENSE_1_SQUAD
DEFENSE_2_SQUAD
- added DEFENSE_ROCK