Just curious
saving in FTL
-
AJTilley
- Posts: 30
- Joined: Fri Apr 20, 2012 1:02 pm
saving in FTL
Hi, i played the game in my lunch for 10 minutes, and i couldnt see anyway to save the game (or was i being thick?_, will a save feature be included in the game in any way on release or will it be aimed at one off play throughs?
Just curious
Just curious
-
Stelly
- Posts: 77
- Joined: Fri Apr 20, 2012 11:37 am
Re: saving in FTL
Since FTL is a rogue like game I dont see this happening 
Stelly
Stelly
-
AJTilley
- Posts: 30
- Joined: Fri Apr 20, 2012 1:02 pm
Re: saving in FTL
Fair enough, a minor pity as i would love to play the game for 10-20 minutes on my lunch, but no matter.
-
Stelly
- Posts: 77
- Joined: Fri Apr 20, 2012 11:37 am
Re: saving in FTL
Just to what I'm doing and make sure you back is to the wall, and no one can see your screenAJTilley wrote:Fair enough, a minor pity as i would love to play the game for 10-20 minutes on my lunch, but no matter.
Stelly
-
Elexorne
- Posts: 6
- Joined: Sun Apr 29, 2012 6:21 am
Re: saving in FTL
We need a "Panic button" to hide fast a game window from a view 
-
Wintersong
- Posts: 15
- Joined: Tue May 01, 2012 11:38 am
Re: saving in FTL
In ARPGs you can only save on exit and I'm not sure why FTL cannot use a similar system. Maybe it's not a must have feature but a single save slot for the last game that you play doesn't seem too much or out of place. Said from an ignorant point of view, of course. Never played a roguelike so not sure about the usual length of the games and such.Stelly wrote:Since FTL is a rogue like game I dont see this happening
Stelly
-
Warbird
- Posts: 209
- Joined: Mon Apr 23, 2012 12:23 am
Re: saving in FTL
Windows key + M my good man.Elexorne wrote:We need a "Panic button" to hide fast a game window from a view

-
veryalien
- Posts: 23
- Joined: Fri Apr 20, 2012 2:45 pm
Re: saving in FTL
The developers said no to saving. I wouldn't mind a "quit" and "continue" option at least.
-
Lestibournes
- Posts: 67
- Joined: Wed Jun 06, 2012 7:02 pm
Re: saving in FTL
I sure hope they let us quit and continue. There should be no difference between that and just pausing the game while AFK, except I can turn off my computer without losing progress, or turn off the game to get better performance on a laggy flash video, etc.
-
Maze1125
- Posts: 143
- Joined: Sun May 20, 2012 12:09 pm
Re: saving in FTL
Every Rogue-like I've played has the option to save-on-exit.Stelly wrote:Since FTL is a rogue like game I dont see this happening
Stelly
Life is often unpredictable, I see no reason we should have to abandon a playthrough completely if we're forced to close the game unexpectedly.