[AE] Weapon and ship mod - my first one

Distribute and discuss mods that are functional. Moderator - Grognak
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ScottishPingu
Posts: 49
Joined: Wed Apr 01, 2020 9:21 am

[AE] Weapon and ship mod - my first one

Post by ScottishPingu »

Hi,

This is my first go at any modding, I wanted originally to change the Kestrel B to make the weapons more interesting but had so much fun I kept going. The graphics and using GIMP are definitely what I have found most challenging but I've muddled through.

https://drive.google.com/file/d/1yrOFFn ... p=drivesdk

I've tried to detail the changes in the mod appendix but there are changes to Kestrel (A,B, and C), Rockmen (A, B, and C), and Engi B and Zoltan A. The last 2 are really just for weapon changes so there it's easier to play with them.

If anyone had tips or pointers I'd appreciate some feedback. I'm posting this from mobile so no screenshots unfortunately (Also I run from GOG and can't seem to snip the screen when FTL runs).
Newish to modding, can't draw but can re-colour.
Image

Mods so far:
Ursa Prototype
Ursa Overflow
Dual Boarders
Tactical Espionage
ScottishPingu
Posts: 49
Joined: Wed Apr 01, 2020 9:21 am

Re: [AE] Weapon and ship mod - my first one

Post by ScottishPingu »

I found some issues with floor plans and had a comment that the Rock A augment wasn't working.

Hopefully I've corrected these

https://drive.google.com/file/d/1bleWeu ... p=drivesdk

Once again, if there's any feedback it would be appreciated
Newish to modding, can't draw but can re-colour.
Image

Mods so far:
Ursa Prototype
Ursa Overflow
Dual Boarders
Tactical Espionage
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