In all my many hours of FTL (both from Pre-AE and AE), whenever I reached the Last Stand, I have never let the Flagship win by timer. I'm always one jump away from the base or at least close enough to make it.
Of course I'd die a lot either to enemy ships or the Flagship itself but I never let the timer run out. I spent an hour on this run dammit! I don't want it to be finished without a fight!
Has anyone else had a similar experience?
Letting the Flagship win at the Base
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- Posts: 85
- Joined: Mon Mar 31, 2014 4:21 pm
Re: Letting the Flagship win at the Base
I've only let the timer run out a couple of times, mostly when I've been grinding runs for the Crystal ship's "Clash of the Titans" achievement and I was hoping I'd run into a Rock pirate ship in sector 8. (It can happen since sector 8 can have "filler" events or Rebel-Controlled Sector events.)
Other than that, yeah, the timer is a lot more lenient in AE than it used to be prior to that update, with the old Last Stand format.
Other than that, yeah, the timer is a lot more lenient in AE than it used to be prior to that update, with the old Last Stand format.
- Obz3hL33t
- Posts: 36
- Joined: Thu Feb 04, 2016 7:36 am
Re: Letting the Flagship win at the Base
The one reason I can think of to run the clock in sector 8 -- finding that last store -- becomes moot as the rebels take over the beacons. By the time the Flagship reaches the Base the chances of the last store even being there are pretty remote. 3 turns later it's even more remote.
When you've been l33t for as long as me, there's only one kind of l33t you could possibly be ...