BOARDERS_ASTEROID_GHOST Event

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Zaffre
Posts: 144
Joined: Tue Sep 18, 2012 5:09 pm

BOARDERS_ASTEROID_GHOST Event

Post by Zaffre »

Hi. I was looking through the game files and I found this peculiar bit of code while I was browsing through. I haven't encountered it, and it seems like the boarders in the code have a special race. Maybe this will be implemented in a future update?

Here's the code.

<event name="BOARDERS_ASTEROID_GHOST" unique="true"> <!-- JUSTIN - maybe add some sort of ship graveyard background? -->
<img back="BG_DARK" planet="NONE"/>
<text>You jump into the middle of an asteroid field. Looking around, you find you are surrounded by dozens of wrecks of other ships. Faint wisps of light can be seen moving between wrecks. As you watch, they seem to be changing path and floating toward your ship!</text>
<choice>
<text>Prepare for a fight!</text>
<event>
<boarders min="3" max="6" class="ghost"/>
<environment type="asteroid"/>
</event>
</choice>
<choice req="engines" lvl="5" hidden="true">
<text>(Engines) Activate full impulse drive to escape.</text>
<event>
<text>With your advanced engines you were able to quickly get out of the asteroid field, however your ship took a number of hits on the way out.</text>
<damage amount="4"/>
</event>
</choice>
<choice req="pilot" lvl="2" hidden="true">
<text>(Piloting) Have your pilot maneuver you out of the asteroid field.</text>
<event>
<text>Thanks to your pilot, you were able escape the worst of the asteroid field unscathed. However, the wisps of light stream out of the field following your ship!</text>
<boarders min="2" max="4" class="ghost"/>
</event>
</choice>
</event>
Alblaka
Posts: 98
Joined: Thu Sep 20, 2012 1:41 pm

Re: BOARDERS_ASTEROID_GHOST Event

Post by Alblaka »

There's a second, similar event with a "Abandoned Ghost Ship" and there are as well comments indicating the code has/had some 'PONY_EVENT'.
There's a lot of fun stuff hidden. F.e. a removed nothing-scene where a crewmember was bored and started hearing Heavy Metal Music over the ship speakers.

Code: Select all

<event name="NEBULA_NOTHING_TEST">
	<text>Appears that this is an empty nebula beacon. %crew, uncomfortable with the silence, distracts %crew_himself by playing death metal over the ship speakers.</text> 
</event>
Btw, I've read something about 'ghost' in the animation file, it appears that ghost_death is the same animation as human_teleport, indicating ghosts have a human appearance.
Greetz,
Alblaka
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