This would be kind of a rough bomb equivalent of the antibio beam. when it lands on a room it would take something like 45-50 hp immediate damage and subsequently irradiate the room taking further constant hp damage to crew there in a similar effect to fire or lack of oxygen , thus impeding repairs in the said room the effect would last about 35-50 seconds and hp radiation damage would diminish over time. No species would be immune to the damage and there would be no way to remove the radiation , only wait for it to end.
Would this be a good addition and possible to mod, and if yes what do you think its stats should be to make it balanced?
My personal stats suggestion:
power:2
effect:40 seconds
cooldown time:19 seconds
cost:45 scrap
Weapon suggestion:radiation bomb
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Re: Weapon suggestion:radiation bomb
That's an extremely powerful weapon, so you'd have to make the power/cooldown high to compensate.
Power Req = 3
Cooldown = 24
irradiation duration = 30 seconds
damage to crew = 50
Cost = 80
Maybe have the radiation impact more than one room, AoE around the targeted room.
Power Req = 3
Cooldown = 24
irradiation duration = 30 seconds
damage to crew = 50
Cost = 80
Maybe have the radiation impact more than one room, AoE around the targeted room.
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Re: Weapon suggestion:radiation bomb
Is it possible to have a bomb that uses up the oxygen in a room? If so, that'd make a nice bomb. You'd sometimes want to target your own ship with it, too.
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Re: Weapon suggestion:radiation bomb
Other than using hull breaches, airlocks, or Lanius, it's not possible to drain oxygen.mqstout wrote:Is it possible to have a bomb that uses up the oxygen in a room? If so, that'd make a nice bomb. You'd sometimes want to target your own ship with it, too.
Basically, you can't drain oxygen via weaponry.

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Re: Weapon suggestion:radiation bomb
One way to factor balance is to compare it to fire bomb.
For instance, since it's radiation I assume it doesn't affect systems. Nor should it spread beyond the room its set off in.
So upsides:
+ can't get extinguished
+ does more damage over time, including vs rockmen.
+ active in vacuum!
Downsides
-Can't spread to other rooms
-Can't damage systems or hull
So it's basically a more "concentrated" fire bomb. It would synergize extremely well with hacking. It could kill the crew manning flagship weapons easily.
I'd say 2 power, 2 second longer cooldown than firebomb, 5 scrap more expensive.
For instance, since it's radiation I assume it doesn't affect systems. Nor should it spread beyond the room its set off in.
So upsides:
+ can't get extinguished
+ does more damage over time, including vs rockmen.
+ active in vacuum!
Downsides
-Can't spread to other rooms
-Can't damage systems or hull
So it's basically a more "concentrated" fire bomb. It would synergize extremely well with hacking. It could kill the crew manning flagship weapons easily.
I'd say 2 power, 2 second longer cooldown than firebomb, 5 scrap more expensive.