Suggestions: Recurring ships
Posted: Wed Mar 05, 2014 5:32 pm
I was wondering if the game designers could implement this at some time.
It would be kind of cool if the game took snapshots (so to speak) of your ship(s) at various times in the game then recycled these ships back into new games at random times after you die or beat the game. For example, say your flying along at sector 5 and as a random event you suddenly run into the ship you captained a few games ago at sector 4/5. Maybe it could be leaning hostile, neutral or friendly based upon the choices you made in that previous game. (If you kept helping out the pirates/slavers and leaving people to die then your old ship would be a hostile pirate, but if you were exceptionally paragon, it could be leaning friendly, depending somewhat on chance and ship type of course.)
Maybe this would be too hard to program, but it could add a bit of fun diversity to the game.
It would be kind of cool if the game took snapshots (so to speak) of your ship(s) at various times in the game then recycled these ships back into new games at random times after you die or beat the game. For example, say your flying along at sector 5 and as a random event you suddenly run into the ship you captained a few games ago at sector 4/5. Maybe it could be leaning hostile, neutral or friendly based upon the choices you made in that previous game. (If you kept helping out the pirates/slavers and leaving people to die then your old ship would be a hostile pirate, but if you were exceptionally paragon, it could be leaning friendly, depending somewhat on chance and ship type of course.)
Maybe this would be too hard to program, but it could add a bit of fun diversity to the game.