[Ship] The Enigma
Posted: Thu Jan 02, 2014 11:37 pm
Hello!
This is my first ever post and my first ever mod. I downloaded all of the modding tools today after falling in love with this game over the christmas period (thank god for the steam sale!!). I made this ship because i really enjoy the idea of boarding actions in space - blown open air locks, laser fire setting off the warp core, frozen floating bodies through hull breaches - you have seen the films.
THE ENIGMA:
This is a federation cruiser that has had its artillery piece removed and weapons system downgraded to allow the cruiser to act as a boarding vessel. As such it is equipped with a large nanobots, a teleportation device and 3 mantis boarding crew.
Included Systems/Subsystems:
Pilot: • (1)
Shields: •• (2)
Doors: •• (2)
Sensors: • (1)
Teleporter: ••• (3)
Weapons: ••• (3)
Engines: •• (2)
Drones: ••• (3)
Oxygen: • (1)
Starting weapons/augments/Crew:
- Burst Laser MKI
- Ion Blast MKII
- Boarding Drone
- Engi Med-bot Dispersal
- 3 Mantis
- 1 Engi
Ship informations:
Hull: 30
Missiles: 0
Drones: 25
Max weapons: 3
Max drones: 2
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I have tried to make this fairly balanced but more veteran players may find this extremely easy? or hard? Anyway it would be pointless to post about balancing as its more for me to play than you! i have never beaten the game with it....
------
Special Thanks to:
TaxiService
Ultramantis
Your stuff inspired me to give modding a go! Thanks!
DOWNLOAD: here
This is my first ever post and my first ever mod. I downloaded all of the modding tools today after falling in love with this game over the christmas period (thank god for the steam sale!!). I made this ship because i really enjoy the idea of boarding actions in space - blown open air locks, laser fire setting off the warp core, frozen floating bodies through hull breaches - you have seen the films.
THE ENIGMA:
This is a federation cruiser that has had its artillery piece removed and weapons system downgraded to allow the cruiser to act as a boarding vessel. As such it is equipped with a large nanobots, a teleportation device and 3 mantis boarding crew.
Included Systems/Subsystems:
Pilot: • (1)
Shields: •• (2)
Doors: •• (2)
Sensors: • (1)
Teleporter: ••• (3)
Weapons: ••• (3)
Engines: •• (2)
Drones: ••• (3)
Oxygen: • (1)
Starting weapons/augments/Crew:
- Burst Laser MKI
- Ion Blast MKII
- Boarding Drone
- Engi Med-bot Dispersal
- 3 Mantis
- 1 Engi
Ship informations:
Hull: 30
Missiles: 0
Drones: 25
Max weapons: 3
Max drones: 2
------
I have tried to make this fairly balanced but more veteran players may find this extremely easy? or hard? Anyway it would be pointless to post about balancing as its more for me to play than you! i have never beaten the game with it....
------
Special Thanks to:
TaxiService
Ultramantis
Your stuff inspired me to give modding a go! Thanks!
DOWNLOAD: here