About hearing fire when there's no oxygen leading to crew.

General discussion about the game.
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wolfboyft
Posts: 60
Joined: Sat Nov 16, 2013 12:13 pm

About hearing fire when there's no oxygen leading to crew.

Post by wolfboyft »

You shouldn't be able to hear fire if there is no oxygen leading to a crew member, the further from crew and the less oxygen, the quieter it is.

Non?
jep
Posts: 78
Joined: Mon Dec 02, 2013 3:19 am

Re: About hearing fire when there's no oxygen leading to cre

Post by jep »

You shouldn't be able to do lots of things in the game, but you can because.. FUN! :D

If it bugs you, you just need to use your imagination harder. Just say the fire indication is actually a representation of the abilities of the sensor system to track fires on your ship. Or the sound travels through the PA system. Just make up some technobabble and all will be right. :lol:
wolfboyft
Posts: 60
Joined: Sat Nov 16, 2013 12:13 pm

Re: About hearing fire when there's no oxygen leading to cre

Post by wolfboyft »

Yes, I agree. However I'd still like that extra edge of sense.
spacecadet13
Posts: 126
Joined: Mon Oct 08, 2012 2:10 pm

Re: About hearing fire when there's no oxygen leading to cre

Post by spacecadet13 »

If you've got no oxygen heading to/around a crew member, you've got bigger problems then them not 'hearing' a fire!

I personally think there should be a big red alarm indication that comes up when you've got a fire on board, same as for when you get boarded. It's a pain when your sensors are down or you're in a nebula! Would add to the tension/drama to have 'shields critical','hull critical', 'engine critical' 'boarders detected' and 'fire detected' all flashing up simultaneously!
jep
Posts: 78
Joined: Mon Dec 02, 2013 3:19 am

Re: About hearing fire when there's no oxygen leading to cre

Post by jep »

Neat little glowy fire alarms in each room would be cool. They'd all blink slow when there was a fire anywhere on board. Fast in the room with the actual fire.
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