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My suggestions after first impressions.

Posted: Sat Sep 15, 2012 2:27 pm
by Jaginun
So I picked this game up yesterday, just before it went on steam. I'v played it for around 10 hours, about 20 different playthroughs with 2 different ships. I have at no point discovered everything there is, please keep that in mind.

1. A new game mode. After having finally got to the Last Stand, I realised how short this game actually is, and I'm sure a lot of you know this as well. I do respect the dev's decision to create the campaign this way as it creates a competative and completionist mindset in players, that does have replayability. However, many people do like an ongoing game where we can get to know our crew, customise our ship fully and explore the galaxy. This is where my idea for a gamemode comes in.

Freeplay, or as I call it , 'Galaxy' mode.
The idea is simple. Instead of having a A to D , choosing to go through either B or C type map, the map is around 50 x 50 sectors in 2 dimensions, with no end game. Here are some of the features I was thinking to include.
  • - Start of the game market screen , with a certain amount of scrap to spend on any ship, crew or items. Not repeatable, keeping in with the games 'fu** boring space trading* idea. All other shops are the same as campaign.

    - Many more items, increased cargo hold (to say , 15 spaces max). Items are much harder to find in random events or battles.

    - Bigger range of ships, for example scout or fighter ships to start with, going up to assault, and ending with cruisers and ships a bit smaller than the flagship.

    - Ships can be captured by killing the crew rather than destroying the ship.

    - Outer areas of the map are hostile or unexplored.
I would go on but I don't want to overspecify, the jist of what I'm saying is basically put freeroam in. I like the idea of putting some features from games like Starfarer or Space Pirates and Zombies in, as those games were comparable to this in some ways. I'm always open to feedback and critisism.

Re: My suggestions after first impressions.

Posted: Sat Sep 15, 2012 4:13 pm
by Wordsmith
Jaginun wrote:- Ships can be captured by killing the crew rather than destroying the ship.
This already works. Capturing the enemy ship gets you more stuff after the battle.

Also, this was one of the original planned features of the game, and the devs have already said that they'd like to add it in with future content. They just couldn't get it to work in the first version.