Suggestion: Supplies

General discussion about the game.
Warhawx
Posts: 33
Joined: Sun Sep 09, 2012 12:50 pm

Suggestion: Supplies

Post by Warhawx »

Just one of the little things that came to mind- what does the crew member eat or drink? There should be a supply counter. One is consumed every jump. They would be relatively cheap at shops, but when you run out of supplies and you jump, your crew's performance will drop dramatically. Eventually, if you keep running without supplies, your crew will die by starvation and dehydration. Note that it is easy to find and cheap, but it is vital to always keep a stock.
curithwin
Posts: 151
Joined: Sat May 05, 2012 12:42 pm

Re: Suggestion: Supplies

Post by curithwin »

I like this idea. It's adds a further depth, but it could also make people complain about having to micro-manage everything... Even though we ARE micro managing everything.

I would add one thing, if the crew is fed it fights hand to hand at 110%. There could even be ONE room devoted to the galley and if destroyed all bonuses to being fed is removed till the galley is fixed again. ;)
Gorlom
Posts: 512
Joined: Thu Apr 26, 2012 2:06 am

Re: Suggestion: Supplies

Post by Gorlom »

Warhawx wrote:Just one of the little things that came to mind- what does the crew member eat or drink? There should be a supply counter. One is consumed every jump. They would be relatively cheap at shops, but when you run out of supplies and you jump, your crew's performance will drop dramatically. Eventually, if you keep running without supplies, your crew will die by starvation and dehydration. Note that it is easy to find and cheap, but it is vital to always keep a stock.
wouldn't it feel very redundant next to the fuel mechanic?
Magnabyte
Posts: 3
Joined: Sun Sep 09, 2012 1:43 pm

Re: Suggestion: Supplies

Post by Magnabyte »

Surely their is also the fact that I see things are running in realtime, your basically dumped into a small fast ship to deliver the data you have, your not ment to be carrying like the kitchen sink, a galley is sort of redundant since your mission is ment to last a couple of hours or leave you dead in a blazing wreak.

Ofcourse that just my opinion but :)
Warhawx
Posts: 33
Joined: Sun Sep 09, 2012 12:50 pm

Re: Suggestion: Supplies

Post by Warhawx »

Magnabyte wrote:Surely their is also the fact that I see things are running in realtime, your basically dumped into a small fast ship to deliver the data you have, your not ment to be carrying like the kitchen sink, a galley is sort of redundant since your mission is ment to last a couple of hours or leave you dead in a blazing wreak.

Ofcourse that just my opinion but :)

Wait, so the combat, jumping 8 galaxies and all that only took a couple of hours? If so, food supplies would be unrealistic meh.
Magnabyte
Posts: 3
Joined: Sun Sep 09, 2012 1:43 pm

Re: Suggestion: Supplies

Post by Magnabyte »

well for one thing tiher not galaxies, just sectors, say 100 light years cubed per sector, plus your using an FTL drive, which means covering that distance could literally be a blink of the eye thing, remember the only thing limiting your jumps really is the need for nav data from pre positioned beacons after all, the FTL transfer is most likely instantanious since it looks to be tunnel based (given the animation used) and yes I did just make an awful lot of asumptions on technology base of a game with very little technology canon XD
Sacarathe
Posts: 56
Joined: Mon Sep 03, 2012 11:45 am

Re: Suggestion: Supplies

Post by Sacarathe »

They get all their food from the replicators, they dont work without power. And since theres no measurement of time when pressing "wait", theres no way to suggest they'll starve without power :D
ice
Posts: 100
Joined: Tue Sep 11, 2012 7:22 pm

Re: Suggestion: Supplies

Post by ice »

I don't really see food or water (or just general supplies) happening, since this is probably, as MagnaByte said, a spacetravel of a few hours at max (and a very high mortality rate...).

Plus, I'm not even sure if engi or rocks NEED food... Well they need oxygen...
I always have this great idea to post about when reading a thread, but I always seem to loose the subject while writing a reply, and end up not saying anything at all. I should sleep more. Is that a cookie?
Durus
Posts: 32
Joined: Tue Sep 11, 2012 8:56 am

Re: Suggestion: Supplies

Post by Durus »

I like the idea of a cosmetic "Lounge/Kitchen" room.
Not sure I like the idea of crew supplies, I mean we already have fuel that is consumed every jump, doesn't this (mechanically) wind up as a duplication of that? If mechanically it's a duplication then it won't really help game play.
icepick
Posts: 340
Joined: Fri Aug 10, 2012 11:18 pm

Re: Suggestion: Supplies

Post by icepick »

I always just figured the housing was on a separate deck underneath what you see.
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