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SUGGESTION: Make enemies unable to jump if engines are down.

Posted: Sun Jun 23, 2013 8:36 pm
by Serris
To be honest, I'm not sure why this wasn't a feature already. If we can't jump to FTL when our engines are disabled, why should the enemy be allowed to get away if their engines are disabled?

Re: SUGGESTION: Make enemies unable to jump if engines are d

Posted: Sun Jun 23, 2013 9:53 pm
by 5thHorseman
That feature has been in the game as long as I can remember. I shoot engines and cockpits all the time to keep them from jumping away.

Are you sure their engines were down (red), and not just damaged (orange)?

Re: SUGGESTION: Make enemies unable to jump if engines are d

Posted: Mon Jun 24, 2013 5:01 am
by IConquer
indeed, this is already how this works. If their engines are destroyed or the pilot is not in the pilot's station, they cannot FTL away.

Re: SUGGESTION: Make enemies unable to jump if engines are d

Posted: Mon Jun 24, 2013 6:38 am
by Twinge
Also keep in mind that you can't keep a system from being repaired 1 level - damage taken will not cancel repair progress. (The same is true for the player.)

Re: SUGGESTION: Make enemies unable to jump if engines are d

Posted: Mon Jun 24, 2013 7:49 pm
by Dontmindme
Although I do recall someone once claiming that ion damage resets the repairs. I have never had sensors at 3 with ion weapons to check.

Re: SUGGESTION: Make enemies unable to jump if engines are d

Posted: Tue Jun 25, 2013 11:56 am
by BKT
Dontmindme wrote:Although I do recall someone once claiming that ion damage resets the repairs. I have never had sensors at 3 with ion weapons to check.
If I remember it right, it does, but only if the system is completely destroyed.