Battlestars

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FrostWyrmWraith
Posts: 31
Joined: Tue Feb 26, 2013 3:38 am

Battlestars

Post by FrostWyrmWraith »

Okay, that took less time than expected. Here we have a pair of ships in one file- the Galactica and the Pegasus. The Galactica begins with a missile launcher and two Vipers as a homage to what it fought like in the series. With the Pegasus I didn't want to make the ship too overpowered so I gave it two KEW batteries and a single Viper, though starting it with more and giving it more drone slots would have been more accurate. I wanted it to play a bit differently, so it focuses more on weapons than fighters. In the game you can find the Viper Mk VII, as well, so keep your eyes peeled!

Download: https://www.dropbox.com/s/5ee3uz91jk08b ... estars.ftl

Screenshots:

https://www.dropbox.com/s/anh0pepin8ca3 ... ctica2.jpg

https://www.dropbox.com/s/29vd6uy0ac84yjw/galactica.jpg

https://www.dropbox.com/s/gvunek7p9mkzyjp/pegasus2.jpg

https://www.dropbox.com/s/5qau25zvupwrtgi/pegasus.jpg

In the works: the Prometheus, Daedalus, and Aurora from Stargate and the Andromeda Ascendant from Andromeda.
UltraMantis
Posts: 2125
Joined: Thu Sep 20, 2012 3:17 pm

Re: Battlestars

Post by UltraMantis »

Good work. I don't know how they play but they look allright. I like how you adapted the room sprites for unorthodox sized rooms.

Keep it up.
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Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Battlestars

Post by Vhati »

Invalid XML

battlestars.ftl
data/blueprints.xml.append
  • <cloakImage...>...</cloakimage>
  • <!-- There should be no dashes that touch other dashes in comments. -->
FrostWyrmWraith
Posts: 31
Joined: Tue Feb 26, 2013 3:38 am

Re: Battlestars

Post by FrostWyrmWraith »

Vhati wrote:Invalid XML

battlestars.ftl
data/blueprints.xml.append
  • <cloakImage...>...</cloakimage>
  • <!-- There should be no dashes that touch other dashes in comments. -->
A typo yes, but since the cloak seems to be working that's all. It'll be fixed in the next version though.
And I don't really see how the comment thing matters.

UPDATE: If I'm right about how dropbox works, all future downloads should have the typo and the Galactica's third weapon fixed.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Battlestars

Post by Vhati »

FrostWyrmWraith wrote:A typo yes, but since the cloak seems to be working that's all. [...] And I don't really see how the comment thing matters.
The game's engine tolerates a lot of errors.

But invalid XML breaks tools that do proper parsing, like the SavedGame editor, and it hinders the development of new tools.
FrostWyrmWraith
Posts: 31
Joined: Tue Feb 26, 2013 3:38 am

Re: Battlestars

Post by FrostWyrmWraith »

Ahhhh, I see.
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: Battlestars

Post by speedoflight »

Didnt test it yet, but good looking work. Anyways , i thought that in rooms with sizes 3x1, 1x1 and so on the air vent doesnt work propertly?
My currently mods / wips ->
ImageImage
FrostWyrmWraith
Posts: 31
Joined: Tue Feb 26, 2013 3:38 am

Re: Battlestars

Post by FrostWyrmWraith »

This is correct. I decided it would look better with the room being that length though, and having incorrect venting images, than it would with little one by two rooms in Pegasus's flight decks. I've never really been bothered by that problem so it didn't seem like a huge issue to me- a lot of the ships I've made use rooms of nonstandard dimensions.
Wolf186M
Posts: 3
Joined: Wed Mar 06, 2013 2:15 am

Re: Battlestars

Post by Wolf186M »

Amazing, the starting weapons give them an amazing and powerful feel. But on both the Galactica and Pegasus, when the shield is up, it shows up as this:Image
FrostWyrmWraith
Posts: 31
Joined: Tue Feb 26, 2013 3:38 am

Re: Battlestars

Post by FrostWyrmWraith »

That's...odd. For the Galactica the shield it is using is stock. I didn't have to make a new one. Pegasus had a mislabeled shield and if you redownload it that should be fixed, but I'm not sure yet why it's happening on Galactica.
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