Can someone explain to me "power usage" by the enemy ? I am kind of lost right now.
Let me give a little context, I am trying to mess around with the enemy ship blueprints (using Slipstream modding tools), giving them less power to use in battle. For this I modified their parameter maxPower. For the player ship, maxPower is the total number of power bars at the start of the game, which is very simple. But for the enemy apparently its not that simple AT ALL.
I made several tests where I edit maxPower in some enemy ship blueprints, then face them in battle with maxed sensors and observe their power use. I dont get it, can someone explain to me what is happening ?
Here is some weird stuff I observe:
- even with maxPower=0, enemies have some power. It seems shields/hacking/engines/weapons are sometimes given some power (not always). Obviously subsystems (pilot, doors) are always on (they dont use power in theory).
- just after battle starts, enemies usually shift power around to most useful systems (to oxygen for example). In that process, power is sometimes "created".
- enemies are never the same (they always receive random weapons/drones, system levels): two random versions of the same enemy dont always have the same "total power" used.
- If you want to quickly test yourself, I do this in CRAZE_TEST.ftl downloadable here:
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=29027
The enemy ship is BLABLA_SHIP in auto_blueprint.ftl, which can be edited, you must face it at first beacon with Kestral A.