Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 4.10.4 [Multiverse of Merchants Forums Release]
Posted: Fri May 14, 2021 9:51 pm
This is a really, really impressive mod. I thing the biggest shock was that you appear to have altered things that seemed to have been hardcoded based on what other mods were unable to do. Hyperspace is a huge step forward for FTL modding.
Issues
A number of typos/mispelling. Ignoring the capital/capitol joke, Insullation should have 1 l, not 2, and I am pretty sure that is elsewhere.
Crew tooltips have inconsistant levels of detail, Humans take slightly less damage from the environment, but Orchids take explicitly 2x damage from fire. Also sometimes varients inherit that information, and sometimes you have to assume. Yes, this information is fully available if you have an empty beacon, but is still wrong.
Awesome stuff.
Giant Spiders are no Joke. I could not believe it when I got that event, and burst out laughing. I also warped away before I could get boarded by the 30 or so spiders I saw with access to a teleporter and heavy weapons.
The new races, new abilities, Racial varients, and upgrades. So much crew options.
Controllable drones, togglable drones. Gives so many options.
Augments AND upgrades. The flexability this gives is very nice. I've used a number of the upgrades like Breach Sealent, because it was actually practical.
unlimited (or at least 16) crew cap. I feel like throwing a boarding party now.
Conservation weapons and Premptive weapons letting you use up your empty slots is really useful.
The sheer quality of tooltips as well, showing you everything. Oddly, pinpoint beam weapons sometimes have 2 or 3 range instead of 1, and vary on speed. Not sure if this is intentional or not.
Questions.
What is notoriety, exactly. I imagine it somehow is a variable that alters later events, and is self explanitory. Working similar to how if you kill a sector guard, they tend to result in a nasty fight later.
Hardcoded questions/requests
Not sure these are possible, but still requesting.
Always show all Beacon paths, instead of just when hovering.
Include Reset positions for Robots, so they return to the Drone bay.
When Waiting at a beacon, allow a Storage action.
Oneclick Pinpoint beam weapons.
Issues
A number of typos/mispelling. Ignoring the capital/capitol joke, Insullation should have 1 l, not 2, and I am pretty sure that is elsewhere.
Crew tooltips have inconsistant levels of detail, Humans take slightly less damage from the environment, but Orchids take explicitly 2x damage from fire. Also sometimes varients inherit that information, and sometimes you have to assume. Yes, this information is fully available if you have an empty beacon, but is still wrong.
Awesome stuff.
Giant Spiders are no Joke. I could not believe it when I got that event, and burst out laughing. I also warped away before I could get boarded by the 30 or so spiders I saw with access to a teleporter and heavy weapons.
The new races, new abilities, Racial varients, and upgrades. So much crew options.
Controllable drones, togglable drones. Gives so many options.
Augments AND upgrades. The flexability this gives is very nice. I've used a number of the upgrades like Breach Sealent, because it was actually practical.
unlimited (or at least 16) crew cap. I feel like throwing a boarding party now.
Conservation weapons and Premptive weapons letting you use up your empty slots is really useful.
The sheer quality of tooltips as well, showing you everything. Oddly, pinpoint beam weapons sometimes have 2 or 3 range instead of 1, and vary on speed. Not sure if this is intentional or not.
Questions.
What is notoriety, exactly. I imagine it somehow is a variable that alters later events, and is self explanitory. Working similar to how if you kill a sector guard, they tend to result in a nasty fight later.
Hardcoded questions/requests
Not sure these are possible, but still requesting.
Always show all Beacon paths, instead of just when hovering.
Include Reset positions for Robots, so they return to the Drone bay.
When Waiting at a beacon, allow a Storage action.
Oneclick Pinpoint beam weapons.