Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
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slaeb2012
Posts: 3
Joined: Thu Jul 25, 2013 2:22 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by slaeb2012 »

nvm i jus had to put it on my desktop
coolminecraft
Posts: 2
Joined: Sat Jul 27, 2013 4:16 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by coolminecraft »

I tried to install a ship mod it didn't work so I just patched without anything the game started up but in the hanger all the ships were invisible and when I pressed start I froze and crashed
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Vhati »

coolminecraft wrote:I tried to install a ship mod {it} {didn't work}
I can't quite parse that sentence.
coolminecraft wrote:I just patched without anything the game started up but in the hanger all the ships were invisible and when I pressed start I froze and crashed
A hangar crash comes from corrupted resources, usually multiple mods conflicting.

Changes that persist despite patching-without-mods: suggests the backups GMM had made of FTL's resources are bad.

See this post for how to resolve that.
coolminecraft
Posts: 2
Joined: Sat Jul 27, 2013 4:16 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by coolminecraft »

Vhati wrote:
coolminecraft wrote:I tried to install a ship mod {it} {didn't work}
I can't quite parse that sentence.
coolminecraft wrote:I just patched without anything the game started up but in the hanger all the ships were invisible and when I pressed start I froze and crashed
A hangar crash comes from corrupted resources, usually multiple mods conflicting.

Changes that persist despite patching-without-mods: suggests the backups GMM had made of FTL's resources are bad.

See this post for how to resolve that.
I Tried that It Didn't Work the ships rims are still invisible and when I try to start It crashes
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Vhati »

coolminecraft wrote:I Tried that {It} {Didn't Work}
the ships rims are still invisible and when I try to start [FTL] It crashes
Still can't understand the bold parts of your post.

The link provides instructions to get back to vanilla FTL without mods or corruption.
  • Delete the files in GMM/backup/
  • Steam edition: Delete the FTL/resources/ directory and "verify game cache".
  • Standalone edition: Reinstall FTL.
At that point, the game should not crash.

Then if you run GMM, it'll make new backups. Patching with no mods should result in an unmodded game, one that doesn't crash.

If you've confirmed that much, then if you get a crash from adding mods, it's the fault of the mods themselves or the combination/order of several together.
Vas
Posts: 12
Joined: Fri Jul 26, 2013 8:52 am

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Vas »

I would like the author to release an official fix for this error:
https://dl.dropbox.com/u/30270697/python275.png
I normally don't trust non-official files.

Anyway, I have just updated to Python 2.7.5 and it still doesn't work.
Potato Meister
Posts: 2
Joined: Wed Jul 31, 2013 4:37 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Potato Meister »

How do I fix my resource.dat and data.dat being read-only?
UltraMantis
Posts: 2125
Joined: Thu Sep 20, 2012 3:17 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by UltraMantis »

First it would be wise to make a copy of these files as a backup. Then right click on one and select properties. There should be a check box titles read only, uncheck it and select ok to save changes.
Report spam using the handy Report Button Mod.
Potato Meister
Posts: 2
Joined: Wed Jul 31, 2013 4:37 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Potato Meister »

UltraMantis wrote:First it would be wise to make a copy of these files as a backup. Then right click on one and select properties. There should be a check box titles read only, uncheck it and select ok to save changes.
Thanks, but after checking things it seems that wasn't the problem :P. Now the crash log says: "DLL load failed: %1 is not a valid Win32 application"
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Vhati »

Potato Meister wrote:Now the crash log says: "DLL load failed: %1 is not a valid Win32 application"
See this post.
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