Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
nvm i jus had to put it on my desktop
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
I tried to install a ship mod it didn't work so I just patched without anything the game started up but in the hanger all the ships were invisible and when I pressed start I froze and crashed
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
I can't quite parse that sentence.coolminecraft wrote:I tried to install a ship mod {it} {didn't work}
A hangar crash comes from corrupted resources, usually multiple mods conflicting.coolminecraft wrote:I just patched without anything the game started up but in the hanger all the ships were invisible and when I pressed start I froze and crashed
Changes that persist despite patching-without-mods: suggests the backups GMM had made of FTL's resources are bad.
See this post for how to resolve that.
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
I Tried that It Didn't Work the ships rims are still invisible and when I try to start It crashesVhati wrote:I can't quite parse that sentence.coolminecraft wrote:I tried to install a ship mod {it} {didn't work}
A hangar crash comes from corrupted resources, usually multiple mods conflicting.coolminecraft wrote:I just patched without anything the game started up but in the hanger all the ships were invisible and when I pressed start I froze and crashed
Changes that persist despite patching-without-mods: suggests the backups GMM had made of FTL's resources are bad.
See this post for how to resolve that.
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Still can't understand the bold parts of your post.coolminecraft wrote:I Tried that {It} {Didn't Work}
the ships rims are still invisible and when I try to start [FTL] It crashes
The link provides instructions to get back to vanilla FTL without mods or corruption.
- Delete the files in GMM/backup/
- Steam edition: Delete the FTL/resources/ directory and "verify game cache".
- Standalone edition: Reinstall FTL.
Then if you run GMM, it'll make new backups. Patching with no mods should result in an unmodded game, one that doesn't crash.
If you've confirmed that much, then if you get a crash from adding mods, it's the fault of the mods themselves or the combination/order of several together.
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
I would like the author to release an official fix for this error:
https://dl.dropbox.com/u/30270697/python275.png
I normally don't trust non-official files.
Anyway, I have just updated to Python 2.7.5 and it still doesn't work.
https://dl.dropbox.com/u/30270697/python275.png
I normally don't trust non-official files.
Anyway, I have just updated to Python 2.7.5 and it still doesn't work.
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
How do I fix my resource.dat and data.dat being read-only?
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
First it would be wise to make a copy of these files as a backup. Then right click on one and select properties. There should be a check box titles read only, uncheck it and select ok to save changes.
Report spam using the handy Report Button Mod.
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Thanks, but after checking things it seems that wasn't the problemUltraMantis wrote:First it would be wise to make a copy of these files as a backup. Then right click on one and select properties. There should be a check box titles read only, uncheck it and select ok to save changes.

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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
See this post.Potato Meister wrote:Now the crash log says: "DLL load failed: %1 is not a valid Win32 application"