Questions here: an inquiry thread! [Updated Sep 15th, 2014]

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meklozz
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by meklozz »

FearTheBlaziken wrote:Before I go though and test this myself, Has anyone managed to change the drones in the Power Surge that the Flagship uses during Phase 2? (I think that the Flagship uses the blueprints COMBAT_1 and COMBAT_BEAM for its Drone Surge, therefore if I swap the Blueprints for the Beam Drone I with another drone such as the Hull Repair Drone, the Flagship will use that Drone instead of the Beam Drone)

So COMBAT_BEAM will contain the blueprints for SHIP_REPAIR and vice versa.

Example - Flagship uses a bunch of Hull Repair Drones during its power surge to heal itself from 1 Hull to 22 Hull, Player Ragequits
It does use those blueprints, I've once made them harmless just to try. I don't know if changing them to a different type of drone will work. Do you need a save close to the flagship? I should have a couple somewhere.
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by stylesrj »

That would be an interesting fight actually if the Flagship used different drones in the Power Surge.
The standard Beam and Combat Drones can be renamed something else in the files so you and the enemies still have them but the Flagship gains a different edge.
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bamalf
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by bamalf »

You can only set combat type drones in the Power Surge.
Here is an example of random drones
Image
And only flashbang drones
Image
Image Image Image
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by stylesrj »

interesting. So now instead of a swarm of combat drones, you could have the Flagship send out a swarm of AP drones. Or missile drones.

If someone's planning on doing that, don't. Missile Drones suck :P
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mr_easy_money
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by mr_easy_money »

is it possible to have a choice within an event require more than 1 crew member?

Code: Select all

...
<choice><!-- only makes sense if you have more than 1 crew member. otherwise you do the impossible -->
	<text>Send another crew member.</text>
	<event>
		<text>You send your crew member to...</text>
		<!-- Something happens -->
	</event>
</choice>
...
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by stylesrj »

Probably not. But you could have an event that requires one type of crew member, then requires another type shortly afterwards.
meklozz
Posts: 350
Joined: Wed Sep 23, 2015 9:11 am

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by meklozz »

stylesrj wrote:Probably not. But you could have an event that requires one type of crew member, then requires another type shortly afterwards.
But what if you have two of the same type? I don't think this can be done.
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by stylesrj »

Yeah it can't be done... unless you kill off the crew member and then it requires a second one to proceed.
Then the "dead" crew member comes back with more power than ever or something to compensate for the loss.

But then the problem arises that if you only have one crew member and it requires a second one, the game might crash if the second one dies...
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mr_easy_money
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by mr_easy_money »

okay thanks, I'll either just stick that choice in there anyways, or I'll get rid of it, it's not a much of a problem. I could probably incorporate it somewhere else if I do get rid of it there.
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mr_easy_money
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by mr_easy_money »

Gidoza wrote:Hi, guys,

So previously I had wanted to edit CE just to make a few balance changes and such to weapons (too strong or too weak types), but didn't have the right text editor. Now I do - but I've looked through the various files (including "Blueprints") and cannot seem to find the right file to actually edit things like this, or the price of upgrades, and such. Or maybe I have found the right thing, but I just can't recognize it when I'm looking at it, because it's just numbers on a page for me. Is there some simpler way of going about this?
so the editor I use is notepad++. I think the problem you may be having is that it doesn't recognize the tags in the file, so non-coloration makes things hard to find. if you change the 'blueprints.xml.append' file extension to just 'blueprints.xml', then you'll be able to see the tags. just be sure to change it back to '.xml.append' when you zip it back up into .ftl format

if the problem is that you cannot find the right file then I'm not sure what you mean: if you open up blueprints.xml.append, the costs for the different levels of upgrades is under each system blueprint which are all at the top of the page...
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