Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Auron1
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by Auron1 »

elijahdb wrote:Nope. Can't be done.
And I guess the same applies for two drone systems, right?
I would like to know the details, do you have any clue where I can find them? :?:
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
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mr_easy_money
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by mr_easy_money »

Auron1 wrote: I would like to know the details, do you have any clue where I can find them? :?:
I'm not sure about a resource, but I remember playing one of Gencool's ships (in the bizarre set IIRC)... actually yes I'm quite certain it's the Radithor.

basically the problem with the artillery is that you can only manually change the power of one of the artillery systems (not sure which one.. or even how to implement multiple systems). (another point I'd like to add is that I'm not sure how upgrades work if at all for the 2nd, 3rd and so on artillery systems) Gencool's Radithor (like the other ones in the bizarre set) takes use of a sort of nuance or slight thing that occurs with certain things.

more specifically:
say you have two artillery systems. you can change the power of one of them and upgrade one of them, but the other one you can't go to the system on the bottom left and add power. instead the workaround is this: when zoltans go into a room and power it with themselves, then leave the room when there is a power bar laying around, the power stays in the system. this way a power bar is automatically added to the artillery that can't have power manually added.

again, i'm unsure of how you create another artillery in the blueprint files of a certain ship, but once you are able to do so, you can set the cooldown to whatever you want, and if you really want it to require more than one power you can make it start at level 2, 3, etc. and set the cooldowns for each level. then you can use the method the radithor used or maybe narnkar's asb artillery ship

I recommend delving into the blueprints files of those two ships or any other ships that have more than one artillery and see how they've implemented it.
Auron1 wrote:
elijahdb wrote:Nope. Can't be done.
And I guess the same applies for two drone systems, right?
no, no way to duplicate drone systems that I know of. sadly there is no such thing as a drone artillery (not even sure how drone and artillery come together, maybe the way the 2nd stage power surge does, but I believe that's hardcoded) so there's no way to get another drone system, even in a kind of uncontrollable way like artillery

:)
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by stylesrj »

so there's no way to get another drone system, even in a kind of uncontrollable way like artillery
You could have a ship artillery imitate a drone though when firing.

Also, you forgot to mention that if you have more than one Artillery system and you restart the game without going to the hangar, the second system vanishes. If you have two systems as well, it counts as having two Artillery systems so you'll probably be unable to purchase other systems you might want.

As for creating multiple Artillery systems, it's simple as making more weapon mounts in Superluminal and setting it in the same tab as where you set how many weapon and drone slots you want on the ship.
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Auron1
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by Auron1 »

So theoretically I could create a drone artillery system, something like 2~4 drones firing from around my ship instead of moving over the enemy vessel.
Upgrading the system can only result in reducing the cooldown or you can have different options? Like having more powerful firing drones, or a faster firing rate, or more drones...
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by stylesrj »

Auron1 wrote:So theoretically I could create a drone artillery system, something like 2~4 drones firing from around my ship instead of moving over the enemy vessel.
Upgrading the system can only result in reducing the cooldown or you can have different options? Like having more powerful firing drones, or a faster firing rate, or more drones...
It's not 4 actual Drones firing at the enemy. You can't make actual Drone Artillery.
I remember a ship a while back which used like a Combat Drone II as an Artillery weapon. It essentially sat in one place and fired as rapidly.

That's what I meant. You could have a bunch of Artillery made up to look like Drones but they won't behave like Drones.

And now I've got a ship idea from it... :lol:
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Auron1
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by Auron1 »

stylesrj wrote:You could have a bunch of Artillery made up to look like Drones but they won't behave like Drones.

And now I've got a ship idea from it... :lol:
I don't really care if the "Artillery-drones" move or not, I just want them to fire against the enemy ship along with my standard laser weapons (staying near my ship so they can't be hit), eventually creating a barrage of bullets!
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by stylesrj »

Technically they're another set of bullets. But putting more power into an Artillery system only reduces the cooldown, nothing else.
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Auron1
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by Auron1 »

stylesrj wrote:Technically they're another set of bullets. But putting more power into an Artillery system only reduces the cooldown, nothing else.
Ok, so I could create a 4x Laser drones artillery system with a base cooldown of 10 secs.
1x power → 12.5 sec
2x → 10 sec
3x → 7 sec
4x → 5 sec

I think that would work :roll:
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by stylesrj »

I'm not sure if the excess artillery can be powered though so they'd all be stuck at 12.5 seconds except for the first one.

Unless you mean an Artillery that fires 4 shots... that will cause the game to crash if you face ships with 3 rooms or less. You won't find them in Vanilla FTL but Captain's Edition is popular and sometimes you have to make a mod CE compatible.
FearTheBlaziken
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by FearTheBlaziken »

Before I go though and test this myself, Has anyone managed to change the drones in the Power Surge that the Flagship uses during Phase 2? (I think that the Flagship uses the blueprints COMBAT_1 and COMBAT_BEAM for its Drone Surge, therefore if I swap the Blueprints for the Beam Drone I with another drone such as the Hull Repair Drone, the Flagship will use that Drone instead of the Beam Drone)

So COMBAT_BEAM will contain the blueprints for SHIP_REPAIR and vice versa.

Example - Flagship uses a bunch of Hull Repair Drones during its power surge to heal itself from 1 Hull to 22 Hull, Player Ragequits
Image

Given what I've done while others were not active, I can now say that I've polished the Polish Kit. Release coming soon, but not from me.
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