What part do you think I did not understand?madattak9 wrote: I think you didnt understand me. AI, and NPC generally, seem to have ~50% evade.
Session Records
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mrguy888
- Posts: 48
- Joined: Sat Jan 12, 2013 5:33 pm
Re: Session Records
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madattak9
- Posts: 75
- Joined: Sun Sep 16, 2012 7:27 pm
Re: Session Records
Whenever I played by Sector 4 you wont be able to take out the shields on an enemy ship with a burstlaser MkII, so why it would be any better with dual lasers I do not know.mrguy888 wrote:What part do you think I did not understand?madattak9 wrote: I think you didnt understand me. AI, and NPC generally, seem to have ~50% evade.
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mrguy888
- Posts: 48
- Joined: Sat Jan 12, 2013 5:33 pm
Re: Session Records
Yes you can. I have done it countless times.madattak9 wrote:Whenever I played by Sector 4 you wont be able to take out the shields on an enemy ship with a burstlaser MkII, so why it would be any better with dual lasers I do not know.mrguy888 wrote:What part do you think I did not understand?madattak9 wrote: I think you didnt understand me. AI, and NPC generally, seem to have ~50% evade.
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UltraMantis
- Posts: 2125
- Joined: Thu Sep 20, 2012 3:17 pm
Re: Session Records
If you have level 3 Sensors you can tell exactly how much evasion the enemy has. The engine power level gives base evasion and looking at the Helm and Engineering consoles tells you if they have skill bonuses.
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Kevlar6
- Posts: 1
- Joined: Fri Mar 29, 2013 10:21 am
Re: Session Records
http://cloud-2.steampowered.com/ugc/560 ... 3002D7B72/
Ships defeated 74
beacons 111
scrap 2967
crew 13
repairs 33
combat kills 45
evasions 373
jumps 138
skill masteries 9
Ships defeated 74
beacons 111
scrap 2967
crew 13
repairs 33
combat kills 45
evasions 373
jumps 138
skill masteries 9