FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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dizzy_xc
Posts: 37
Joined: Thu Sep 10, 2015 9:48 am

Re: FTL Captain's Edition 1.28/Inf 1.28/EL 1.28

Post by dizzy_xc »

Ahh yes. I have 1.279

TY
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Sleeper Service
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Re: FTL Captain's Edition 1.28b/Inf 1.28/EL 1.28

Post by Sleeper Service »

Small update fixing those things mentioned last week.

CE Update 1.28b
- Fixed FTL Recharge Booster not enabling faster hyperspace travel
- Fixded a few event trade outcomes not working correctly
- Removed redundant continue option in NEBULA_AUTO_HAZARD_STORM_DELAY
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
(totally assigned)
Posts: 9
Joined: Tue Sep 22, 2015 8:15 pm

Re: FTL Captain's Edition 1.28b/Inf 1.28/EL 1.28

Post by (totally assigned) »

It isn't working,I made sure to have the resource pack loaded BEFORE CE,and I made sure the mods were in the correct order,with only my CE things loading.

It gets to the loading screen,then,once it's done loading,it freezes,then show a random piece of graphics. One time it showed a weapon,another time a explosion,another time a more red-ish explosion.
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Sleeper Service
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Re: FTL Captain's Edition 1.28c/Inf 1.28/EL 1.28

Post by Sleeper Service »

Weird, it works for me but mediafire seems to have some issues right now. I re-uploeaded and verified the main mod as 1.28c. That one should work.

CE Update 1.28c
- Fixed upload related instability?
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
dizzy_xc
Posts: 37
Joined: Thu Sep 10, 2015 9:48 am

Re: FTL Captain's Edition 1.28c/Inf 1.28/EL 1.28

Post by dizzy_xc »

Sleeper service, in my pegasus mod, my custom gun behaves differently in AE than in CE, the chargegun graphic shows how many charges the Main Battery gun has in AE, but in CE, the charge bar is gone. Any idea why? How do I fix? Thank you. Also gonna dl 1.28c
ill let u know if it doesn't work.
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Sleeper Service
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Re: FTL Captain's Edition 1.28c/Inf 1.28/EL 1.28

Post by Sleeper Service »

That is EL related, which you are probably using right? EL generally makes weapon names longer and they then often collide with the charge graphic frame on the weapon cards. So those got removed. You can still see weapon charge status on the actual weapon graphics though.
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
dizzy_xc
Posts: 37
Joined: Thu Sep 10, 2015 9:48 am

Re: FTL Captain's Edition 1.28c/Inf 1.28/EL 1.28

Post by dizzy_xc »

Yes, I suppose that is what happened. I'll have to make my own graphic animation for a weapon that can charge 7 times. The one Im using is a stock chargegun that charges 4 times. I have no idea how to make weapon animations... :shock: Ill review Metzelmax's guide to creating new weapons and see if I can make sense of it.

Thanks.
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Chrono Vortex
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Re: FTL Captain's Edition 1.28c/Inf 1.28/EL 1.28

Post by Chrono Vortex »

dizzy_xc wrote:I have no idea how to make weapon animations... I'll review Metzelmax's guide to creating new weapons and see if I can make sense of it.
I made a thing that may help with that too. If I remember correctly it does go into SOME detail as to how to add charge images.
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dizzy_xc
Posts: 37
Joined: Thu Sep 10, 2015 9:48 am

Re: FTL Captain's Edition 1.28c/Inf 1.28/EL 1.28

Post by dizzy_xc »

Well, this is what I have, a new graphic for a 6 charger gun I just made. but Ill need someone to help me with getting it to work. Any takers? Its still 48 high like the original charger4 image, but its far wider at 1300. Might reduce the weapon blueprint to 6 shots from 7.

Image
Image

Code: Select all

<weaponBlueprint name="LASER_BATTLESTAR"> 
	<type>LASER</type>
	<title>Battlestar Main Batteries</title>
	<short>MAIN_BATT</short>
	<tip>tip_charge</tip>
	<desc>Forward firing heavy cannons and gun turrets comprise the Main Batteries of Pegasus. Fire individually or in Salvo mode.</desc>
	<tooltip>Charges up to 7 shots, 1 damage each. Fire, Breach and Shield Pierce potential. Good fire rate. High power cost.</tooltip>
	<damage>1</damage>
	<shots>1</shots>
	<sp>0</sp>
	<fireChance>2</fireChance>
	<breachChance>2</breachChance>
	<cooldown>3</cooldown>
	<power>4</power>
	<cost>200</cost>
	<bp>2</bp>
	<rarity>3</rarity>
	<image>laser_light2</image>
	<chargeLevels>7</chargeLevels>
	<launchSounds>
		<sound>flak</sound>
	</launchSounds>
	<hitShipSounds>
		<sound>hitHull2</sound>
		<sound>hitHull3</sound>
	</hitShipSounds>
	<hitShieldSounds>
		<sound>hitShield1</sound>
		<sound>hitShield2</sound>
		<sound>hitShield3</sound>
	</hitShieldSounds>
	<missSounds>
		<sound>miss</sound>
	</missSounds>
	<weaponArt>chargelaser2</weaponArt> 
	<iconImage>laser_charge4</iconImage>
</weaponBlueprint>
(totally assigned)
Posts: 9
Joined: Tue Sep 22, 2015 8:15 pm

Re: FTL Captain's Edition 1.28c/Inf 1.28/EL 1.28

Post by (totally assigned) »

I think I might've found what was wrong with my CE,whenever I patch it into FTL, this pops up on the command screen thing (Just a black screen with a bunch of text on it,showing you what it did to install the mod)
After it installs Captain's Edition,this is what it says:
"WARN: ModPatchThread - skipping junk file: data/ .dropbox
Appending xml as raw text: data/misc.xml"

After that,when installing the EL texture pack,this happens
"WARN: ModPatchThread - Clobbering earlier mods: img/weapons/ba_effector_impact_1_strip9.png"

I have no idea if those things are of any significance,but hey,why not.
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