Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Discuss and distribute tools and methods for modding. Moderator - Grognak
Post Reply
User avatar
stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by stylesrj »

I a bit dont understand what mean fake true/false here.
Fake = false means that the projectile does damage. Fake = true means it's just a rock that disintegrates on hitting something.

When you fire a Flak, you notice that it makes a thudding sound when several of the rocks impact with the ship but no damage occurs? That's the fake projectiles.
Defense Drones can't tell the difference between the real shots and the fake ones so that's why the Flak I can sometimes still do 3 points of damage despite the drone logically being able to shoot down at least 1 rock.
Captain Markus
Posts: 18
Joined: Fri Sep 18, 2015 2:05 pm

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by Captain Markus »

stylesrj wrote:
I a bit dont understand what mean fake true/false here.
Fake = false means that the projectile does damage. Fake = true means it's just a rock that disintegrates on hitting something.

When you fire a Flak, you notice that it makes a thudding sound when several of the rocks impact with the ship but no damage occurs? That's the fake projectiles.
Defense Drones can't tell the difference between the real shots and the fake ones so that's why the Flak I can sometimes still do 3 points of damage despite the drone logically being able to shoot down at least 1 rock.
Big thank!


Can u help, I want to do some balance fixes to game, unpack blueprints.xml from data.dat by FTL.jar unpacker.
Make 1 change to number of drone energy from 2 to 1(using Notepad++), delete old blueprints.xml, adding edited. Save data.dat

In game edition work, but when i try start new game i have CTD. Where i wroong?
User avatar
stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by stylesrj »

There's a blueprints.xml and a dlcblueprints.xml

What you need to do is create a notepad file called blueprints.xml.append and put all the data you want to change in there (so Drone blueprints, weapons, flak, etc).

You then throw the .append into an archive (Like WinZip or WinRAR) and call it modname.ftl

Then you use a program called Slipstream which compiles the data together as a mod.

It's a lot easier and safer than damaging your game files.
Captain Markus
Posts: 18
Joined: Fri Sep 18, 2015 2:05 pm

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by Captain Markus »

stylesrj wrote:There's a blueprints.xml and a dlcblueprints.xml

What you need to do is create a notepad file called blueprints.xml.append and put all the data you want to change in there (so Drone blueprints, weapons, flak, etc).

You then throw the .append into an archive (Like WinZip or WinRAR) and call it modname.ftl

Then you use a program called Slipstream which compiles the data together as a mod.

It's a lot easier and safer than damaging your game files.
make all as you say but doesnt see affect in game :( (change combat_1 drone energy from 2 to 1)

SMM last version patch this file and then start game
User avatar
stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by stylesrj »

Why are they all .rar files?

It should be just blueprints.xml.append and namemod.ftl
Captain Markus
Posts: 18
Joined: Fri Sep 18, 2015 2:05 pm

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by Captain Markus »

stylesrj wrote:Why are they all .rar files?

It should be just blueprints.xml.append and namemod.ftl
bc i can attach them on forum only as archive :)
User avatar
stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by stylesrj »

Most of us use mediafire or dropbox to store our uploads.
Captain Markus
Posts: 18
Joined: Fri Sep 18, 2015 2:05 pm

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by Captain Markus »

stylesrj wrote:Most of us use mediafire or dropbox to store our uploads.
okay, can u please see where i wrong?
WhiteWeasel
Posts: 248
Joined: Sun Apr 13, 2014 4:36 am

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by WhiteWeasel »

kartoFlane wrote:
@WhiteWeasel
Yep, this should work.
So like this?

Code: Select all

<event name="MTE_EVENTLOADER">
	<text>What event do you want to load?</text>
	<choice>
		<text>Slot 1.</text>
		<event load="GET_SSLUG"/>
			<event name="GET_SSLUG">
			<text>To your surprise you get a super slug!</text>
			<crewMember amount="1" class="slug" all_skills="2">blah</crewMember>
	</choice>
	<choice>
		<text>Slot 2.</text>
		<event load="EMPTYSLOT"/>
	</choice>
	<choice>
		<text>Slot 3.</text>
		<event load="EMPTYSLOT"/>
	</choice>
	<choice>
		<text>Slot 4.</text>
		<event load="EMPTYSLOT"/>
	</choice>
	<choice>
		<text>Slot 5.</text>
		<event load="EMPTYSLOT"/>
	</choice>
	<choice>
		<text>Slot 6.</text>
		<event load="EMPTYSLOT"/>
	</choice>
</event>
Image
User avatar
RAD-82
Posts: 795
Joined: Sat Nov 09, 2013 12:16 am

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Post by RAD-82 »

More like this:

Code: Select all

<event name="GET_SSLUG">
	<text>To your surprise you get a super slug!</text>
	<crewMember amount="1" class="slug" all_skills="2">blah</crewMember>
</event>

<event name="MTE_EVENTLOADER">
	<text>What event do you want to load?</text>
	<choice>
		<text>Slot 1.</text>
		<event load="GET_SSLUG"/>
	</choice>
	<choice>
		<text>Slot 2.</text>
		<event load="EMPTYSLOT"/>
	</choice>
	<choice>
		<text>Slot 3.</text>
		<event load="EMPTYSLOT"/>
	</choice>
	<choice>
		<text>Slot 4.</text>
		<event load="EMPTYSLOT"/>
	</choice>
	<choice>
		<text>Slot 5.</text>
		<event load="EMPTYSLOT"/>
	</choice>
	<choice>
		<text>Slot 6.</text>
		<event load="EMPTYSLOT"/>
	</choice>
</event>
Image
Junkyard has FTL mods, mostly ships and a few other things.
Post Reply