Ya know...
This mod- at least this thread, has over 1 million views now. Celebration?... no?... okay....
FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- R4V3-0N
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Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
R4V3-0N, a dreamer.
- Sleeper Service
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- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
Yay!

Yep, totally normal. I clear them up occasionally but they don't affect the game.Fremdkörper wrote:Is this normal? (It appears in the Slipstream console when it is patching with the CE mods) I mean the junk files
- R4V3-0N
- Posts: 1287
- Joined: Sun Oct 06, 2013 11:44 am
Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
hmmm.... I just realised I never seen half of the weapons in the list for CE yet nor have I ever seen an Ai ship (I have seen them twice back when they were recoloured zoltan ships) nor have I seen quarter of the drones.
I guess that means I still have more exploring to do! (PS: ai's are in goods with the zoltans right? this is me only assuming due to the older place holder and the fact ai's are common on engi/ zoltan ships)
I guess that means I still have more exploring to do! (PS: ai's are in goods with the zoltans right? this is me only assuming due to the older place holder and the fact ai's are common on engi/ zoltan ships)
R4V3-0N, a dreamer.
- Sleeper Service
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- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
The AIs have their own sector type, but it's a pretty rare late level thing. I recommend you stay away from their nano-bot clouds. The mod suggest that they both Zoltan an Engi use AI forces to strengthen their ranks, the Zoltan even have one late game ship layout that is an AI vessel. The actual AIs faction is made up of AIs that went rogue for various reasons and then formed their own enclaves and even developed their own ship design. There is one quest-line in AI sectors that explores Zoltan-AI relations a little more.
- Shrooblord
- Posts: 32
- Joined: Wed Jan 09, 2013 7:02 pm
Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
Hi all! I've been enjoying this suite of mods tons for months now and I've recently started getting back into it. It's really quite amazing what you've managed to pull off here.
However, I have a bit of a remark about the use of grammar and spelling in the majority of added dialogues. I'd like to offer assistance. Could I get my hands on the language file assets for this game and tweak the grammar and spelling here and there? I think ironing out a few kinks here and there could boost the mods' reception just that little bit more.
However, I have a bit of a remark about the use of grammar and spelling in the majority of added dialogues. I'd like to offer assistance. Could I get my hands on the language file assets for this game and tweak the grammar and spelling here and there? I think ironing out a few kinks here and there could boost the mods' reception just that little bit more.

- TaxiService
- Posts: 204
- Joined: Mon Dec 23, 2013 6:04 pm
Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
That'd be great! You already have them! A .ftl file is just a .zip with a renamed extension; if you rename it back to .zip you will be able to extract the content of an .ftl file.
By doing this you can open up captain's edition. (i don't know which one contains the events, but yeah)
Inside you will probably find a lot of folders, data is the one you want to look into. The events are usually stored inside files with the word "event" in the filename.
In there you will find the "events". I suggest you to use a text editor with XML syntax highlighting (and one with spell checker too maybe...). You can try notepad++ or sublime text.
There isn't really a comprehensive guide on event editing yet, but it shouldn't be too complicated.
You just have to edit the text inside <text></text> tags. Keep in mind that return/line feed doesn't work in in-game text. (if you want to emulate a new line you have to put the exact number of spaces in it... and the font isn't even monospaced! >.<)
By doing this you can open up captain's edition. (i don't know which one contains the events, but yeah)
Inside you will probably find a lot of folders, data is the one you want to look into. The events are usually stored inside files with the word "event" in the filename.
In there you will find the "events". I suggest you to use a text editor with XML syntax highlighting (and one with spell checker too maybe...). You can try notepad++ or sublime text.
There isn't really a comprehensive guide on event editing yet, but it shouldn't be too complicated.
You just have to edit the text inside <text></text> tags. Keep in mind that return/line feed doesn't work in in-game text. (if you want to emulate a new line you have to put the exact number of spaces in it... and the font isn't even monospaced! >.<)
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Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
it is for windows, kind sirR4V3-0N wrote:alright, you want it for windows or mac/linux?
- R4V3-0N
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- Joined: Sun Oct 06, 2013 11:44 am
Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
https://www.dropbox.com/s/0pwhhuks64dba ... n.zip?dl=0Svoi_Chelovek wrote:it is for windows, kind sirR4V3-0N wrote:alright, you want it for windows or mac/linux?
I will leave the download up for a week, tell me when you got it or if there is problems with the download.
Also this download is just a mirror, I do not take credit for Slipstream mod manager and hope Vhati doesn't mind.
Just mentioning that so no one pokes me for it.
R4V3-0N, a dreamer.
- R4V3-0N
- Posts: 1287
- Joined: Sun Oct 06, 2013 11:44 am
Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
I am curious... is there any events in the vanilla or CE that has the player visit the Slugs homeworld? I am not talking about there home sector (homeworlds) I mean the literal planet they came from. (which we learned through vanilla text is a very water heavy planet, which when we look at the slug ships it gives me the impression the Slugs ships can go underwater as the slugs them self evolved, lived, and came from the waters where there telepathic abilities was originally).
It was just something I was thinking about as it would be slightly odd as this planet is most likely not located in a nebula and also it'll match quite well with the light blue slug ships I've made for CE earlier which is incorporated already... I guess that's why they were originally blue... because they came from the oceans (most likely blue).
It was just something I was thinking about as it would be slightly odd as this planet is most likely not located in a nebula and also it'll match quite well with the light blue slug ships I've made for CE earlier which is incorporated already... I guess that's why they were originally blue... because they came from the oceans (most likely blue).
R4V3-0N, a dreamer.
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- Posts: 4
- Joined: Thu Aug 20, 2015 11:03 am
Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
okay, the game is running now, as well as Infinite Space mod, I owe you big timeR4V3-0N wrote:https://www.dropbox.com/s/0pwhhuks64dba ... n.zip?dl=0Svoi_Chelovek wrote:it is for windows, kind sirR4V3-0N wrote:alright, you want it for windows or mac/linux?
I will leave the download up for a week, tell me when you got it or if there is problems with the download.
Also this download is just a mirror, I do not take credit for Slipstream mod manager and hope Vhati doesn't mind.
Just mentioning that so no one pokes me for it.
