stylesrj wrote:Just wondering, let's say you have an event that turns your crew into a hostile. Is it possible to revive them in the Clone Bay?
I don't think it is possible, but someone should test it first to verify it.
To turn your crew hostile, the game uses this code:
<crewMember amount="-1" class="traitor"/>
That code cannot use the clone bay, because the devs added new code for removing your crew in order to use the clone bay.
Code: Select all
<removeCrew class="engi">
<clone>false</clone>
<text>The virus appears to have disrupted your clone bay's capability to revive the lost crewmember!</text>
</removeCrew>
To test what you want, you would put traitor into the new code, but I feel like the new code probably wasn't programmed for it.
Code: Select all
<removeCrew class="traitor">
<clone>true</clone>
<text>Your crew steps out of the Clone Bay rather disoriented. Then they spot themselves on the ship and shouts "That's an imposter!" After a quick test to find out who the real one is, the evil twin attacks!</text>
</removeCrew>