It may yield as much as a hundred at times, but a lot of times it doesn't yield that, and also the easiest way to obtain these goods is to buy them before shopping at a store, so you have to advance the rebels twice to buy and sell them if you don't have a cargo teleporter or access to theirs. "Used properly" I guess means "at the mercy of the RNG, hoping you get a good cargo that just happens to fetch the best price in a sector you'll actually go to" then again, I'm only assuming their price varies in different sectors. Maybe because I'm hoping the prices I've gotten were abnormally low, and that these space hogs aren't actually that cheap.Estel wrote:This alone indicated that you have no idea how trading system works. The amount of scrap one can gain from it is closer to hundred bonus scrap, than 15 one. IF used properly.thereaverofdarkness wrote: Selling cargo for +10-15 scrap over what I bought it for is often not even worth the augmentation slot it takes up, and it certainly isn't worth it if I only make the profit by advancing the rebels. Then I have to spend 2 extra fuel every sector just to avoid advancing the rebels double speed for two turns.
...and there is ton of it in shops. C'mon, in vanilla FTL, fuel was non-existing problem. I like never bought it, on Hard.thereaverofdarkness wrote:1.) there's significantly less fuel, even though you use significantly more of it
|thereaverofdarkness wrote:I'll grant that the Mantis C is just straight up a bad ship.
It is one of most powerful ships in game, as every boarding one
thereaverofdarkness wrote:I haven't had much trouble fighting Lanius boarders. The trick is to be ready to jump out of combat to go heal up before you go back in with them. There are other tricks, too,.
Excuse me, but if you're using tricks like that, no wonder that you lose so often. The amount of jumps (and fuel) you waste this way is ridiculous. Don't get it wrong way, but it's beginner strategy, not to say beginners mistake. CE is, indeed, rather meant for more veteran players (albeit on easy, it is still quite easy... in FTL terms).
/Estel
There is NOT a ton of fuel in shops. Most shops sell around 3-7 fuel, and when you're not getting hardly any from any other source, that's simply not enough. Sure, I usually didn't have fuel problems before CE, but I did buy it in stores every now and then. But most of it came from combat.
The Mantis C is powerful late game because it has a 2x2 crew teleporter, but it has an abysmally weak setup to begin with. It's impossible to make it do well, and tricky to even make it scrape by until you get a larger boarding party. A mantis and a Lanius just don't mesh well together, and while the bombs help cover for them, you have to wait for the bombs to slowly charge up before you dive in and the ship doesn't really have much in the way of defenses while it's waiting.
You don't need to make personal attacks, calling me a noob just so you can boast about how good you are at a game that rules by the RNG. I've played the game a lot and watched enough others play it to know I'm pretty good at it, and furthermore I'm not the only one who gets creamed by the RNG all the time. I'm probably just one of the few who can say for certain it is the RNG's fault almost every time I lose a game, because I very rarely make any mistakes of my own, and I tend to catch the ones I do make. Plus, a strategy that works, no matter how elementary, is not a "beginner strategy", and doing something the right way is not going to indicate why I lost a game. That's just a personal attack and it's just you gloating over the experience you think you have. I'd like to see videos of you doing so well before I'm ready to believe your skill is even close to mine in FTL. I'm not bragging, I'm saying I don't believe for a second you're as good as you make yourself out to be.
I entered a sector on one playthrough in which the background was filled with some kind of white cloud-like stuff and all of my systems and subsystems were ionized by 1 point. This utterly crippled my ship because of how many systems I had that weren't able to operate with one less bar. Doors were out, crew teleporter was out, I couldn't online the pair of weapons that together were my only chance of getting past 2 shield bubbles, and my ship was down to 1 shield bubble. Navigation was down so all my evasion was worthless. Also, when I first entered, there was a text event describing something about some negative effects and it gave me the chance to fight a ship or hide deeper in the bad cloud, but it made it sound as though the cloud was going to directly damage my ship and it said that the other ship was weakened by the cloud. Funny, because when I chose to fight the ship, it had 3 shield bubbles (at the beginning of sector 6) and probably at least 10 total power between weapons and drones. It nearly shredded my ship before I was able to jump out, and then the next two beacons I land in have the same hazard cloud with another similarly strong opponent, giving me no option to avoid combat with them. I got destroyed on the third ship. It was literally impossible for me to escape, except perhaps by possessing some knowledge that I had no way of obtaining.