Sleeper Service wrote:
That was my thinking behind this, I did not want the pirates to appear too powerful. Their Cruisers are sweet rides, but still can't really match player or Rebel cruisers.
That's why only the best pirates get the best ships and you'd rarely encounter a Pirate Rebel Cruiser compared to the 15 million times you face a Rebel Cruiser when you're out of fuel.
Yeah, this could be done and it would add some nice bits of storry around it. Then again the overall amount of auto-encounters should remain roughly as is for balance reasons, so these events would be scarce in the end. So I'm not sure whether this is worth the effort.
Why not random hulls for the auto-ship encounters? Sort of like how the Dread Pirate Tuco could be flying a Slug fighter one day, then a Rebel Rigger the next.
But then the problem arises in that it might try to escape and why would a pirate automated ship want to warn the Rebels, unless it defaults back to its original programming from all the damage