Stealth B Redone | REQUIRES AE AND CE FOR FULL FUNCTION

Distribute and discuss mods that are functional. Moderator - Grognak
Post Reply
Kura Ya
Posts: 1
Joined: Tue Apr 28, 2015 12:54 am

Stealth B Redone | REQUIRES AE AND CE FOR FULL FUNCTION

Post by Kura Ya »

This mod replaces the shitty Stealth B with a utterly godlike destroyer of worlds.
********************************************************************************************************************************************
[url]http://www.mediafire.com/download/56muxxx8cbxd6hl/StealthBRedone.ftl[/url]
********************************************************************************************************************************************
As stated in the title, this mod requires CE and AE for full functionality. It is recommended you use both of them if that is possible.
User avatar
stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: Stealth B Redone | REQUIRES AE AND CE FOR FULL FUNCTION

Post by stylesrj »

Kura Ya wrote:This mod replaces the shitty Stealth B with a utterly godlike destroyer of worlds.
In other words, you didn't like the DA-SR12 being "balanced" even though you start off with a Glaive Beam in Sector 1, 10 second cloak and are just 1 free Pre-Igniter away from utter destruction of your foes (compared to the other 50 attempts where you die to double beam ships).

If you want a real shitty ship, you should be insulting the Unstealth C with its crappy drone. Or the Federation's Flak Boarding Cruiser. Or the Zoltan "Can't afford a fucking reactor or even some guns that do something when you run out of drones!"

So yeah, could you explain a little more in detail on why you think the ship is made better with this mod.
User avatar
stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: Stealth B Redone | REQUIRES AE AND CE FOR FULL FUNCTION

Post by stylesrj »

So yeah now that I'm able to look at the ship and try it out for myself... honestly I can't see myself playing it. I'm not a huge fan of overpowered vessels (even though I did make quite a few myself).

But you know what... I might make a video run of it. An unconventional run of it though... muahahaha!

EDIT: Ok, the ship has too many issues. I can't run with it. First I had to fix the fact that the back of the ship and the front had no connection. Then after that, somehow piloting was disconnected from the rest of the ship and when I lost my pilot AND piloting to a bomb attack... I could try and fix that as well but I might as well redesign the whole thing.

I really think the ship needs a lot of work. Also, Superluminal is big bitch when it comes to room images. You may need to do adjustments in the code itself after making the ship - It seems every 2x2 room and piloting all use the Weapons Room Template.
Post Reply