Zoltan Cruiser: The Suicide Squad
Systems:
Engines Level 2
Clone Bay Level 1
Oxygen Level 1
Weapon Control Level 1
Crew Teleporter (2x2) Level 2
Subsystems:
Piloting Level 2
Door System Level 1
Reactor Level 5
Crew
4 Zoltan
Augmentations
Zoltan shield
Zoltan Shield Bypass
Weapons
Repair Burst
Layout:
A: Shields Level 2
B: Cloaking Level 1
C: Drone Control Level 3 - (Defense Drone Mark 2)
Game Play:
Your 4 Zoltan boarding party is the theme to this ship. Killing the crew in a suicidal burst will win you early fights. You only have to worry about your empty ship that you leave behind you. That is, until you can add a flight crew, some weapons, and defenses.
[Idea] New Ship: Suicide Squad
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Re: [Idea] New Ship: Suicide Squad
You know that sounds a lot like 5th horsemans enforcer ship seeing as the zoltan, everything at lvl one, zoltan shield, the teleporter, And the low reactor all sound like the same ship....
I've grown Scales since I left. But now I'm soaring again. Off to save the Federation and have fun!
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Re: [Idea] New Ship: Suicide Squad
Could you link it? I mean, it's bound to happen. No one has a truly original Idea. I got the idea during a run when I noticed their dying could be used offensively If you don't care about them. So I came up with this idea as you would be hard pressed to get this set up in a real game.
Also all my ships end up the same at the end, so the real joy is the first 2 sectors.
Also all my ships end up the same at the end, so the real joy is the first 2 sectors.
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: [Idea] New Ship: Suicide Squad
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=17191
Not sure if it has been updated for AE though.
Not sure if it has been updated for AE though.
- RAD-82
- Posts: 795
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Re: [Idea] New Ship: Suicide Squad
The Enforcer is a Zoltan boarding ship, but it wasn't designed for suicide bombers. It starts with a medbay.
I have an AE update of the Enforcer: http://www.ftlgame.com/forum/viewtopic.php?t=23801
I have made a Zoltan suicide ship, but it can't play like a normal ship. It is called the Asylum: http://www.ftlgame.com/forum/viewtopic.php?t=26439
I have an AE update of the Enforcer: http://www.ftlgame.com/forum/viewtopic.php?t=23801
I have made a Zoltan suicide ship, but it can't play like a normal ship. It is called the Asylum: http://www.ftlgame.com/forum/viewtopic.php?t=26439
- 5thHorseman
- Posts: 1665
- Joined: Sat Mar 02, 2013 2:29 am
Re: [Idea] New Ship: Suicide Squad
Thanks for the plug 
Though I too would suggest you play RAD-X's Enforcer. I made mine actually on request of him, and didn't do exactly what he wanted. His is closer to the original vision of the ship.
Also: Mine's not updated to AE and I doubt it ever will.

Though I too would suggest you play RAD-X's Enforcer. I made mine actually on request of him, and didn't do exactly what he wanted. His is closer to the original vision of the ship.
Also: Mine's not updated to AE and I doubt it ever will.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
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- Joined: Tue Apr 21, 2015 4:45 am
Re: [Idea] New Ship: Suicide Squad
I think everyone has a fundamentally different direction they take their ships, but It's good to know that the idea of a suicide ship of Zoltans. I didn't want to do drones, because that's more of an engi thing, but you have to have some way to repair if everyone is off your ship. I also want the ship to be crewed by engi/human, but that wouldn't be in line with the ship's restrictions.
I do some what like the no O2, but would it be possible to have O2, but no doors in parts of the ship? I feel that would be more realistic. This is more of a boarding ship that dies fighting, rather than a kamikaze ship of death, that I feel RAD's ship is.
I do like the idea of making my own ships though, and might do some moding myself. Maybe even making set storyline missions or something for each ship would be nice. Maybe FTL doesn't need a 2nd game, but a sandbox version that allows these kinds of mods.
In any case, ty for the comments and I'm glad there is such a fan base for this game still.
I do some what like the no O2, but would it be possible to have O2, but no doors in parts of the ship? I feel that would be more realistic. This is more of a boarding ship that dies fighting, rather than a kamikaze ship of death, that I feel RAD's ship is.
I do like the idea of making my own ships though, and might do some moding myself. Maybe even making set storyline missions or something for each ship would be nice. Maybe FTL doesn't need a 2nd game, but a sandbox version that allows these kinds of mods.
In any case, ty for the comments and I'm glad there is such a fan base for this game still.